∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayamemes2026-04-03 09:40 am
TDM 013
Event Summary
Genre: Courtly Fantasy/Surreal Workplace/Comedy
Premise: New arrivals find themselves stepping out of their home worlds through mirrors into Parc Monceau, a theme park built by Aurora and her companion bots for the current in game mission.
Tone: Lighthearted, with a side of murder.
Objectives:Complete assigned jobs and integrate into park operations, participate in mandatory team building activities, and don't forget to clock in and out for your shifts!
❬ ARRIVAL ❭
Arrival does not go as expected. Within one of the theme parks exists a Hall of Mirrors, which reflects back duplicates of those who look within them. However, starting on April 3rd, it isn't just duplicates in the mirrors.
All sorts of strange people materialize and walk through the reflected glass. While certainly paranormal, given the last several weeks within Parc Monceau, it's hardly surprising. These materialized people don’t tend to stick around too long, and all of them typically dissipate with the morning light. But some do not.
Parc Monceau presents itself as a living painting - an idealized vision of aristocratic Europe, where every guest and staff member alike becomes part of the performance. Every guest who steps within its' borders is expected to become part of that illusion, and are provided with elaborate costumes to do so. Sculpted hedges, manicured gardens, and elegant fountains paint a pretty picture outside the massive castle, while within it, the walls are decorated with pretty paintings and stained glass. The park focuses on immersive experiences over rides: cuisine that feels drawn from personal memory, reenactments that seem almost too familiar, and intimate attractions like the Tunnel of Love where honesty comes unbidden. Everything here is polished to perfection and just slightly uncanny - an illusion of refinement that invites you to step in and play your part.
On the horizon, one can spot evidence of other theme parks. New arrivals may wander from theme park to theme park to their hearts content, but they cannot exit the parks themselves without dissipating until they are accepted into the game.
As Etrayans filter in for their work, it becomes apparent that the staff has unexpectedly grown. Newcomers who have come into Etraya through mirrors do not yet have earpieces nor network access.
But there is no time to explore, the bots descend upon you and anyone else that does not fizzle with dawn breaking, including established Etrayans. They will bring you back to a central point behind fences, trees, and facades into a modest, dingy office building.
All sorts of strange people materialize and walk through the reflected glass. While certainly paranormal, given the last several weeks within Parc Monceau, it's hardly surprising. These materialized people don’t tend to stick around too long, and all of them typically dissipate with the morning light. But some do not.
Parc Monceau presents itself as a living painting - an idealized vision of aristocratic Europe, where every guest and staff member alike becomes part of the performance. Every guest who steps within its' borders is expected to become part of that illusion, and are provided with elaborate costumes to do so. Sculpted hedges, manicured gardens, and elegant fountains paint a pretty picture outside the massive castle, while within it, the walls are decorated with pretty paintings and stained glass. The park focuses on immersive experiences over rides: cuisine that feels drawn from personal memory, reenactments that seem almost too familiar, and intimate attractions like the Tunnel of Love where honesty comes unbidden. Everything here is polished to perfection and just slightly uncanny - an illusion of refinement that invites you to step in and play your part.
On the horizon, one can spot evidence of other theme parks. New arrivals may wander from theme park to theme park to their hearts content, but they cannot exit the parks themselves without dissipating until they are accepted into the game.
As Etrayans filter in for their work, it becomes apparent that the staff has unexpectedly grown. Newcomers who have come into Etraya through mirrors do not yet have earpieces nor network access.
But there is no time to explore, the bots descend upon you and anyone else that does not fizzle with dawn breaking, including established Etrayans. They will bring you back to a central point behind fences, trees, and facades into a modest, dingy office building.
❬ BASE OF OPERATIONS ❭
The office building looks like it does not get much use, but it still requires swipe badges to get inside. These will be handed out with a lanyard, alongside temporary earpieces to assist with translation. It has two floors and an elevator to navigate between them. Each floor has cubicles, storage rooms with props, costumes, and materials pertaining to the parks.
There is a conference room, which contains a long table with an overhead projector and a case of slides. This is where the bots will leave you to meet and mingle with your brand new coworkers! The slide on the projector reads:
There are some activity stations with supplies and instructions to ease and hasten this meeting, as everyone really must get back to work.
There is a break room with a fridge full of yogurt and coffee creamer, alongside bagged lunches. Outside of the park, this will be your reliable location to find sustenance!
A little down the hall, the staff locker room has enough lockers for everyone to store their things, and a dozen stalls with showers and toilets. Toothbrushes and toothpaste is provided - but please label your toothbrush with the provided permanent marker! Some of them are the same color and design, and we'd just hate to see any toothbrush fights.
There is a room with a plaque labeled "emergency lockdown supplies". It's open, and there's a stack of sleeping bags and pillows along with a box of first aid kits and flashlights.
And at the end of the hall is the security office with dozens of screens showing the goings-on in the parks. The closet here contains dog-catching poles, handcuffs, and duct tape. Just in case.
When you go to leave, there is a punch clock with a spot to swipe the badge attached to your lanyard. It will print out a "Hi! My name is____" sticker with a random job printed at the bottom. This will be your assigned job for the day. These jobs seem utterly randomly generated, a slapdash effort to include and integrate newcomers. They range from the absurdity of "hot dog collector" to a bit more realistic yet vague, like "survey maker".
When the day is done, you are to swipe your badge to properly clock out.
Those who forget to make have a very strange night, indeed.
There is a conference room, which contains a long table with an overhead projector and a case of slides. This is where the bots will leave you to meet and mingle with your brand new coworkers! The slide on the projector reads:
"TIPS AND TRICKS TO SAVE YOUR WORLD:"
✔️Try not to die too often!
✔️Know when to compete and when to collaborate!
✔️Networking!
✔️Try not to die too often!
✔️Know when to compete and when to collaborate!
✔️Networking!
There are some activity stations with supplies and instructions to ease and hasten this meeting, as everyone really must get back to work.
Get ready for team building activities!
- Explain briefly what Etraya is about.
- Ask a question about your partner’s strengths and weaknesses.
- Headbands with a deck of cards. Without looking, place a card into your headband. Your teammate will do the same. Take turns asking questions to try to figure out what you are before your partner.
- Communicate what sort of animal you think you would be, without writing it down or saying it. Acting only!
- Dress up day! It is a box of costumes. Put some pieces on and take a picture with the provided Polaroid camera. These pictures will be pinned up on the bulletin board.
- Fix a bad mood! Smile broadly at another teammate and point to your smile to remind them to stay positive!
- Get to know you, or else! Take turns asking each other questions. For every question your cohort doesn’t answer, they must instead drink a packet of hot sauce!
- Mocktail station. It’s what we had in the vending machine! Make your new coworker a beverage. Please be mindful to not take too much ice.
There is a break room with a fridge full of yogurt and coffee creamer, alongside bagged lunches. Outside of the park, this will be your reliable location to find sustenance!
A little down the hall, the staff locker room has enough lockers for everyone to store their things, and a dozen stalls with showers and toilets. Toothbrushes and toothpaste is provided - but please label your toothbrush with the provided permanent marker! Some of them are the same color and design, and we'd just hate to see any toothbrush fights.
There is a room with a plaque labeled "emergency lockdown supplies". It's open, and there's a stack of sleeping bags and pillows along with a box of first aid kits and flashlights.
And at the end of the hall is the security office with dozens of screens showing the goings-on in the parks. The closet here contains dog-catching poles, handcuffs, and duct tape. Just in case.
When you go to leave, there is a punch clock with a spot to swipe the badge attached to your lanyard. It will print out a "Hi! My name is____" sticker with a random job printed at the bottom. This will be your assigned job for the day. These jobs seem utterly randomly generated, a slapdash effort to include and integrate newcomers. They range from the absurdity of "hot dog collector" to a bit more realistic yet vague, like "survey maker".
When the day is done, you are to swipe your badge to properly clock out.
Those who forget to make have a very strange night, indeed.
❬ SLEEPSTALKER ❭
Those who forget to punch out may find themselves sleepwalking into the spare costumes department out back and donning a random mascot costume. From there, you will have strange nightmares as you chase those who are up and about in the parks. What you do with them is really up to you.
To those inside the office building, the only hint that this may even be happening is via security camera surveillance. From there, perhaps a plan for capture and intervention can be staged. Hopefully, the sleepwalker has not lost their badge and can be safely clocked out to return them to normal. Or they will need to be cut out of the costume if this solution does not come to the others.
If someone decides or happens to kill a Sleepwalker, they won’t stay dead for long. They will get back up, though seemingly fused and mutated horribly with their costume. Better kill them again for good measure. Hopefully that will fix it.
Sleepwalkers cannot be woken up normally and will not remember anything that happened in this state.
To those inside the office building, the only hint that this may even be happening is via security camera surveillance. From there, perhaps a plan for capture and intervention can be staged. Hopefully, the sleepwalker has not lost their badge and can be safely clocked out to return them to normal. Or they will need to be cut out of the costume if this solution does not come to the others.
If someone decides or happens to kill a Sleepwalker, they won’t stay dead for long. They will get back up, though seemingly fused and mutated horribly with their costume. Better kill them again for good measure. Hopefully that will fix it.
Sleepwalkers cannot be woken up normally and will not remember anything that happened in this state.
❬ NOTES ❭
📌 — This TDM exists within the current Etraya mission, a vast multi-theme park with four separate themes.
📌 — New arrivals can explore the theme parks, but are otherwise confined to this general area. Etrayans can bring them things from outside in the meantime if necessary. More information on the theme parks can be found on the mission log, but reading it isn't necessary to interact with the TDM!
📌 — Etrayans are welcome to spend the night in the office building or the park itself to try to figure out why this is all happening.
📌 — This TDM works as a mini fourth-wall. If wanted, those in game are free to remember those who appear out of the Hall of Mirrors regardless of if they app into the game.
📌 — New arrivals will not yet lose points, but dying too many times may have consequences. Please let us know if you die. Thanks!
📌 — New arrivals can explore the theme parks, but are otherwise confined to this general area. Etrayans can bring them things from outside in the meantime if necessary. More information on the theme parks can be found on the mission log, but reading it isn't necessary to interact with the TDM!
📌 — Etrayans are welcome to spend the night in the office building or the park itself to try to figure out why this is all happening.
📌 — This TDM works as a mini fourth-wall. If wanted, those in game are free to remember those who appear out of the Hall of Mirrors regardless of if they app into the game.
📌 — New arrivals will not yet lose points, but dying too many times may have consequences. Please let us know if you die. Thanks!

mod queries.
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Without the earpiece, what type of language would she hear? (Japanese is the only language in her canon world even if the setting is medieval European times.)
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Re: mod queries.
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For someone who can either see/communicate with ghosts and is generally a ghost himself, are there any ghosts in this amusement park? And in this setting in general. I'm wondering how unusual things will feel for Gene.
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Franziska von Karma 💼 Ace Attorney
And if there is any question who she might be beckoning, Franziska points directly at the Etrayan she's spotted whether they're completing a task or simply trying to enjoy a day at the Parc.
"You will explain to me immediately what is going on."
Whoever it is had better start talking, or a finger won't be the only thing pointed at them. Attempts to ignore her or not respond will be swiftly met with a crack of the whip at her side.
📌 Base of Operations
Truly, the universe is doomed.
Well, Franziska von Karma is not going to be one to sit about idly. She tosses the headband directly into the nearest trash bin where it belongs, and swiftly exits the conference room. She does not get far until she's directed to the punch clock. Franziska has half a mind to simply move right past the companion bots and go her own way, but decides it is faster to simply comply rather than argue. Swiping the badge, she takes the sticker, but does not bother looking at it.
Not that it would do her much good were she to care. Assistant with no further description is a bit too vague to direct her towards anything in particular.
Which could be potentially frustrating for her when someone in need of an assistant runs into her, but who would do something like that?
👨⚖️ ooc;
Arrival
Just a bit too long. When the whip cracks, it leaves behind a rather heavy tension. Aliarra can be! Is! Diplomatic! But when weapons come out, you don't mess around. She sticks out one hand, just in time to wrap her fingers around the haft of a polearm that descends from the sky in a wash of holy fire to slam into the ground in perfect position.
"What, precisely, do you want explained?" she says, as neutral as she can be with a potential battle line drawn.
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sax intensifies i am so sorry
Ripped out of one hellish reality and into a strange one, told the world is ending, put to work for a bunch of obnoxious robots, and he's given a nametag that reads "analyst" with no further elaboration. He'd make a joke about red tape but, well...
After spending roughly ten minutes kicking his feet up on his desk, Godot grows bored of the idle rebellion. They want to make him an analyst? He'd better go find something to analyze. Like the coffee machine in the break room. Seems like that could use a good, thorough analysis.
It takes a bit for him to find the coffee, stashed in a closet nowhere near the break room-- presumably because the robots don't drink any. Arms full with a box of coffee, he heads back the way he came only to collide with a "coworker" on the way and nearly drop it all.
Nearly, of course. And a real lawyer doesn't fluster at a close collision, either.
"Perdon, there, little lady," he says. "Almost made me drop my box of black magic."
why apologize when i asked for this
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arrival;
[ this of course, means that the whip is getting cracked. maya jumps about five feet into the air like a scooby doo scene, thoroughly snapped out of it ]
I-I don't know! I was hoping you did!
shirley dander | slow horses
II. BASE OF OPERATIONS
III. SLEEPSTALKER
IV. WILDCARD
Arrival
It's different this time. New ground, weirder ground, mirrors showing him strange, distorted versions of himself and all his sins.
He knows the sound of breaking glass, though. Of someone shouting. And why not investigate.
He keeps a hand on his knife as he approaches, calm and controlled. ]
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Base of Operations
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Base of Operations (omg slow horses!)
clea | clair obscur: expedition 33
II. ARRIVAL: PARC MONCEAU (CW: SUICIDAL IDEATION, THOUGHTS OF SELF-HARM), (SPOILERS FOR C0:E33 ACT 3)
III. BASE OF OPERATIONS
IV. WILDCARD
i, spoilers all the way down
There. There's a reflection somewhere in the distance that's of darker hair, of a taller build. Alicia's heart jumps because she recognizes it, but she creeps forward hesitantly. It could be a trick. It could be the other Clea.
The woman standing in front of the mirror isn't the Clea that Alicia remembers. She looks strange, more a representation of living paint than ever. She looks... like Alicia does.
Upon seeing her sister, she makes a small wheezy sound of surprise. If Clea turns, there's another reflection, except this time it's really the younger sister, staring at her with one wide eye. It's her Clea, her Clea, and that feels impossible.]
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ii | e33 spoilers
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Parc Monceau - Marking for probable inevitable spoilers in the thread.
nike lemercier || the world is beautiful || ota || test driving
Leaving the hall of mirrors without a second thought or glance, Nike decides to search for anything green and natural. Once she finds it, she presses her hand flat against the nearest hedge and reaches the way she usually does into the wordless inward pull that has never once gone unanswered her entire life.
The world is not reaching back or communicating with her.
She pulls her hand away. Looks up at a sky that is beautiful in a way that makes the back of her neck prickle. Opens her throat just slightly, begins to sing a song, but...
Nothing moves.]
...okay.
[She's still looking all over her new surroundings with the intention to find any large body of water available when something approaches her that is shaped like a person but moves like it has never learned how.
It reaches for her.]
No.
[It keeps coming. She ducks under its arm with the ease of someone who grew up with older sisters, puts gravel between them, and turns with her arms crossed and her chin up.]
I don't know who you are or what you want, but... [She plants her feet firmly on the ground while her hands are now on her hips.] I'm not going anywhere with you! Not without answers! I'll fight you even if you're made of metal!
[She will make every bot assigned to her regret today.]
<3~ Nike. I only saw the anime, but.
[Keyleth is, of course, resting amid the greenery. And probably sometimes a little camouflaged with it, given her tendency to wear green, even if her hair is red. She glances when she hears the other sing, tilting her head.]
Hello! That's okay! I'm playing early canon which the anime does cover even if it softens it a bit
It's been a few years. But I do remember enjoying playing against a friend's Nike. She's cute.
she really is! i think i may know who you're talking about. did she play nike at mask or menace?
yes! she did.
then i know who it is! i learned about this series thanks to her
Same.
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Marx | Kirby
“Hey hey hey, back off!”
The 'Five Ws and H' from unknowingly stepping foot into the unknown were forcibly put on the back burner, as a round and armless jester was being carried off by a bunch of mindless drones.
“Let go of me, ya tin cans!”
Is it wrong for an innocent to retaliate in the name of self-defense and especially if prior warnings had been outright ignored?
Whatever the appropriate answer might be, the seemingly defenseless puffball was currently throwing an assortment of attacks at the mechanical kidnappers. Whether it made a dent or more to their metal shells was anyone’s guess, but Marx has no intention to go down without a fight.
2: Base of Operations - If You Don’t Work…
Apparently Marx had little say in the matter, since his stint with the bots had rewarded him with some noticeable bruises rather than his freedom.
So now he’s inside some generic building with a bunch of random nobodies he’d never seen before in his entire life. But hey, at least there's a generous supply of yogurt and bagged lunch!
With a black hole for a stomach, that one crumb of good news outweighed the pile of annoyances by far. As long as there’s food - and tasty ones at that - then he’ll put his best foot forward by being a cooperative member of Team STW(aka Save The World)… for now.
“Alright, what’s the plan?”
3: Sleepstalker - Cause this is Thriller, Thriller Night~
As a citizen of Dreamland - a well-known area and target within the Planet Popstar - sleep and other related activities were more than commonplace. The jester sleepwalking(or in this case, sleepflying) in a themed costume while in his True Form was definitely not.
If the expression on Marx’s face was any indication, then something had gone terribly wrong. The puffball clearly looked distressed but also in a zombified state; what’s going on?
Jester’s Wildcard - Anything goes
Feel free to PM
Dracula | Castlevania (games continuity) | Current Player
Stepping out of a mirror is not the oddest thing to happen in Dracula's life, or unlife as it were. However, to immediately feel the connection to both his castle and the Spirit of Chaos sever behind him, that was unnerving. Immediately he attempted to call his armies to his side but... nothing came. At least not in the same way as when he was at the height of his power. He could feel the parts of his magic that were his fully, but the souls that made him such a terror in his own world felt... distant. They were there but without the power of Chaos, he could not maintain them for more than five seconds at a time. It was almost as frustrating as seeing the door to the infernal hall of mirrors before him only to find sunlight on the other side. He mutters a curse under his breath. Of course he had left the crimson stone in the heart of his castle, he never strayed too far from it anyway. But now the everlasting night that shrouded his castle was gone and he was trapped. His form shifts, as if mist in the wind, as he reforms as a wolf with jet black fur, taking station in a corner away from the door, waiting for his moment to escape.
He had hoped to avoid notice, but a handful of the bots of the area descended on him attempting to move him from his spot. However, their flailing and attempts to push him bodily only served to cause them to lose their balance and fall harmlessly through him as even in wolf form, he kept his body as mist. After all, that way only a strike to the head by the Vampire Killer truly threatened him.
Night Walker
Once the sun set, and darkness claimed the area, Dracula would finally leave the lobby he had been trapped in, eager to get the lay of the land he now found himself in. He glides across the ground, eyes narrowed as he examines the park around him. It felt oddly nostalgic. A time he was familiar with but had long since outlived. A large black bat perched on his shoulder, and once he was clear of the building it took off, flying straight up, spinning once it reached the height it could with the limited time it could be summoned, giving Dracula as much information as possible before fading back into the shadows.
He would stand there, eyes closed for a moment, attempting to process the information the vantage point had given him. This whole place was a facade for some bizarre artifice. Still it would be enough for him in the moment. It was familiar, it would do. Any foolish enough to be wandering the area alone after dark would find themselves in the presence of the Lord of Darkness himself, looming some ways away before making himself known.
Night Walker
In the year since Kirk was dumped into Etraya, he’s become familiar with the bats here. As far as he could tell, they’re harmless fruit bats and no different from the ones back home. So when he sees the black bat flying around, he can’t help but be intrigued. He can’t be certain what subspecies it is yet but it seems different than the other bats here.
Still flying, Kirk decides to follow the bat from a distance.
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HOW MANY TIMES, OLD MAN????
AT LEAST A FEW MORE, BELMONT!
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Arrival
Fio | NieR series | returning player
ii. base of operations
iii. wildcard
hall of mirrors b!!!
He's doing that now, one hand on his choker, when he turns a corner and finds not an exit but a small figure. Fio's familiarity causes him to freeze up, and for a second he can only stare at her. There wasn't any mention of people showing up in the maze, but this being Etraya he shouldn't be surprised. He is, regardless.]
... Fio?
[Another second to process what she's saying, and he flicks his gaze to the mirror she's indicating. Fuck, that's unsettling. Is that a bot's idea of a joke, or something more sinister? Fio's reflection looks like something out of some sci-fi horror, and she had mentioned a robot in her world before....
There are a lot of questions swirling around in his head. Either way, the mirror could be dangerous, so he takes a few steps closer, immediately going into overprotective parental mode out of caution.]
I don't know if it can be fixed. I don't think it's broken. [It certainly isn't cracked or missing any pieces, it's just showing something messed up.]
yippeee it's accy
he is here to scoop up Fio if necessary
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II: Base of Operations - Breakroom
Claire Redfield | Resident Evil 2 Remake
arrival
base of operations
[ OOC: Feel free to wildcard me if none of the above is appealing, or hit me up via PM or plurk
arrival
She snaps out of it when she hears a voice. Right, she should get out of here first, then figure everything else out. Someone needs help and she's still a member of STARS, after all. ]
Hello? Is someone there?
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Base of Operations
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base
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base of operations
Godot | Ace Attorney
Located on the edge of one of the bountiful gardens, there's an open patio area and a cozy, dark-wood interior styled in the manner of a fantastical tavern. It had been there at the park's opening, but unmanned. That abruptly changes one morning when the lights are on and a tall man with a shock of white hair looms behind the counter in the garb of a tavernkeeper. Apart from the eyecatching glowing red visor on his face, anyway, which looks more like something out of Area 52.
It's also not the scent of bread or stew or any other tavern staples that wafts out from the tavern's entrance, but the rich scent of coffee. The tavernkeeper has, it turns out, hijacked the majority of the equipment in the kitchen and set them to the task of making coffee. A percolator bubbles on the wood stove. Kettles brew batches of hot water over the fireplace. There's even a makeshift pour-over setup on the counter. At the rate he's drinking it himself, it'll be a wonder if there's any available for park guests. (Look. If they're going to make him work in this clownshow, he may as well enjoy himself with it.)
"Evening," he says to a guest, seemingly without looking up from the pour-over he's working on. "what's your pleasure? Your potion? Your poison?"
The chalkboard menu would suggest that he has replaced every drink with some variety of coffee. (There is still a keg, but if you order the ale, he'll be visibly disappointed. Somehow.)
B. Base of Operations
Godot's nametag says "analyst." With no further elaboration on what that means, he has chosen to analyze various things in the theme park's office. Like the coffee machine, chiefly. The hall closet where they keep the coffee. The couches in the staff lounge-- lumpy, but comfortable enough to put his feet up on. And then after a brief trip to analyze the hallways, he's back at the coffee machine. Seemed like it needed a second look.
When "team-building" begins, he follows the others into the conference room, two mugs of coffee in each of his hands. He chooses a seat where he can set them down on a table behind him, then folds his arms and silently sits through festivities, refusing to participate or even respond until he's directly addressed.
"You want me to do what?" He grins. "Sorry, my congenial little colleague. I didn't crawl back from the depths of hell to do team-building exercises."
C. Sleepstalker
Picture this: a midnight walk from the offices, in search of a midnight cup of coffee. Suddenly, from the shadows emerges some freak in a mascot costume. Not one of those readily identifiable as an animal, either, but one of those weird surreal esoteric ones that represent the police department or the local plumber's union or whatever. A weird round shape, lime green, haunting eyes. For whatever reason, it decides it really, really wants to tango with the prosecutor. Maybe it doesn't like the glowing red light of his visor.
Whatever the case, it's the moment when Godot finds himself cornered in a narrow alley with the dumple approaching that he realizes he might be in trouble. Sweating, hands shaking, muscles starting to clench up, he snags a piece of broken 2x4 from some debris beside him, winding it up over his shoulder.
"I'll knock that freak head off if you come any closer," he warns. But it's not actually fear causing the strain in his voice.
If this is a theme park, maybe there's some kind of knight in shining armor in the vicinity that'll come to his rescue...
D. Wildcard
[Hit me up at
I am prose/brackets agnostic so please tag however you prefer and I'll match.]
please forgive my singular icon. this account is brand spankin’ new
He is a man that wears his emotional state very outwardly on his face and in his frenetic movements. Daniil is a lanky, well-dressed man with a serious disposition. He fiddles with the earpiece as he comes up to the bar. Then he gets a good look at Godot.
“No. Please. What’s that stuck to your face? Nevermind. I don’t care. I need something strong.”
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Sleepstalker
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sleepstalker
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Daniil Dankovsky | Pathologic 3
[One moment, Daniil had slipped into mania after witnessing the compounding horrors of an inquisitor’s “justice” levied against the town, the next he was scrambling towards a clock to fix all of this. And then… Into a literal hall of mirrors. This couldn’t be real. He sends his gloved fist into them, one after the other, until he’s doubled over, out of breath. Heart pounding in his ears and his vision swimming.]
> Base of Operations
[This is so surreal. Metal men more befitting a pulp rag magazine than reality itself. Some artifice of Paris? Then a dreary office building. The apathy builds in him as he gains his footing with reality just as the bots hand him an earpiece and pantomime its use. He grumbles to no one in particular.]
As if I needed more work… And for who?
[He reaches into his pockets, looking for something to stabilize him as he inspects his surroundings. A handful of coffee beans. It almost seems quaint. He picks one out and puts it in his mouth, crunching it between teeth. In the conference room, the words “Try not to die too often” strike him.]
What? Try not to die too often? What is this supposed to mean?
> Sleepstalker
[After being assigned “hot dog collector”, Daniil utterly abandons whatever the hell that’s supposed to be. With no parameters, how can he fail? It’s obvious busywork. After the day he’s had, fatigue pricks at him at last. The quarters may be a little dingy, but it’s nothing compared to what he’s seen lately. He takes a sleeping bag and finds somewhere out of view to rest…]
[His dreams are anxiety ridden. He is the Shabnak, and he must cleanse the steppe.]
[Donned in a strange mushroom shaped mascot costume, Daniil stalks any who stray in the theme parks.]
Base of Operations
It means death is rarely permanent but it is very annoying to experience. You good?
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Sleepstalker
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Hinako Shimizu | Silent Hill f
I. Arrival (pre-device)
[ In one moment, Hinako recognized her surroundings. In the next, she finds herself surrounded by mirrors. The reflection that stares back at her, if one is to assume it is indeed staring, wears a fox mask with unmoving eyes, its right arm bestial and covered with silver fur that shifts like clouds.
She stares at it, concern nesting in her eyes, before warily turning away. By all appearances, she doesn't seem to trust her surroundings, focus reluctantly dragging from one mirror's surface to another. In all of them, her appearance does not match her figure. In all of them, she wears the guise of a fox with mismatched arms, whose posture does not match the young woman picking her way through the maze.
The reflection stalks along beside her, primed to strike, but Hinako herself presses her hands together over her chest, brows pitched with unease. ]
II. Disorientation Day
[ When Hinako is provisioned a device, she can better understand the people around her. She doesn't, however, better understand the situation.
For a time she stands there, staring at the words the projector has cast onto the wall. Tips and tricks for saving her world. The curious impulse to laugh bubbles up within her, but she swallows it back down. Is she seeing this? Is she experiencing it?
None of it seems real. ]
Try not to die too often...?
[ There is no masking her incredulity, the edges of which are colored with something else. Something slow-burning within her as she grapples to find her feet in all of this. ]
III. What Stalks the Sleepstalker
[ When Hinako cannot sleep, she decides to take a walk. It's dark, but the park lights still cast eerie pools of illumination onto the avenues that run through it. Her hope, though it is a furtive one, is to settle her nerves enough to eke out even a little sleep.
Then she sees the odd, costumed figure in the distance.
Her shoulders peak in one moment, and in the next, her eyes dart around seeking a weapon. They land on a familiar sight in this deeply unfamiliar place, and she snatches up the length of steel pipe without hesitation.
Hinako aims to avoid the figure, sneaking around just outside of its periphery— unless she spots it attacking someone. In that event, she comes rushing in with the speed of a former track athlete and strikes the brightly-colored thing with a surprising amount of force, knocking it to the ground.
She doesn't miss a beat in offering whoever it was after a hand up. ]
Come on— I doubt it'll stay down for long.
[ Sorry, whoever is in that costume. ]
IV. Wildcard
[ ooc: If you have other ideas for a thread, go right ahead with throwing a wildcard starter her way. I'd prefer things that are horror-adjacent, since this already seems like a fever dream to her, and she'll acclimate better this way. ]
Arrival
[Even with my mind racing, his movements are even faster as he pulls his gun to threaten the apparent monster in the mirror. He approaches, closing the distance to come to her aid. He speaks in Russian, a dour growling sound.]
Back, you beast.
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Arrival
rebecca chambers • resident evil
[ At first, Rebecca thinks she's still dreaming. How else could she be in a helicopter one minute, then in a maze of mirrors the next? She pinches herself over and over until she's pretty sure she'll bruise. But she's still there, in the hall of mirrors.
She takes a deep breath and tries to keep herself focused. There has to be some sort of explanation, but she should find the others first. Rebecca braces her exhausted body for more walking. Out of the corner of her eye, she notices something change. Reflexively, she pulls her (empty) gun, but it's just a mirror... showing someone that's clearly her; someone older, wearing a wedding dress, and pale with blue-green veins all over herself.
Like the undead.
Rebecca runs, pushed on only by terror and adrenaline. It's supposed to be over. It's supposed to be over.
Her voice wavers as she calls out: ] Chris? Jill?
base of operations
a.) recovery
[ Even though the robots (?!) gave her an explanation, it hasn't settled in her mind yet. She's had too many insane things happen to her in such a short amount of time that it's all starting to blur. At least the building she's in looks pretty normal. A normal shower, normal (if ugly) sweats, and a normal break room. Right now, she's having a staring contest with normal a plate of food.
Even though she seems to be zoning out, the slightest noise startles her and her head snaps up. When she notices that it's just another person, she smiles awkwardly and goes back to losing a staring contest with her food. ]
b.) a new job
[ Rebecca is dressed in a green body suit with a matching tulle skirt and a hood around her face that is clearly meant to make her look like a sunflower. It makes her look more like she just stepped out of a school play.
Her name tag is clearly visible and reads:
Hi, my name is Rebecca Chambers.
Job: Flower Painter.
Which explains why she's carrying a few containers of paint and an array of paintbrushes. As she eyes the hedge of roses, she mumbles to herself: ] Is this how Alice felt in Wonderland?
recovery
When he steps into the break room, he doesn't mean for the door to open as loudly as it does, and he doesn't miss the way she startles or how her quickly her head snaps up. He offers a sheepish, apologetic smile, holding his hands up briefly in a way of apology and reassurance that he isn't here to cause a fuss. )
Sorry. Didn't expect the door to be so loud, ( he apologizes, making his way slowly into the room to find a bottle of water. As he does, he glances at her, the way she stares at her food, and there's a thought that he knows that look. He'd done the same thing when he'd arrived here, had felt lost and out of his element dealing with all of it. So he steps forward carefully, slowly pulling the chair out beside her to settle into it. )
You okay?
ethan winters / resident evil / tdming & ota
cw for corpse imagery, body horror
five nights
And apparently she got lucky, because she actually woke up. The security room seemed like the best place to be, in that the guy in there seems bored and not nefarious, but it'd still nice to be back... not home, but her apartment, at least.]
Aw man... [Her shoulders drop. Of course it's not going to be so easy.] There's been weird stuff happening at the park since we got here. Can't it cool it at night?
U KNOW IT'S HALL OF MIRRORS BABEY!!!!
sleepstalker
Rumi | KPop Demon Hunters
2. Storyland
3. Area 52
4. Base of Operations
5. Welcome to prime time, Sleepstalker
Wildcard
maya fey | ace attorney
iii!!
But he's not about to let some poor girl get mauled by them either. So here comes a Goblin charging in, looking at least a little less monstrous than the creatures looming over Maya due to the fact that there's on visible seam running down the back of his spine, digging his sharp little claws into the back of their costumes and giving them a good ol' one-two with his tranquilizer bullets. They're going to hurt when they wake up, and there's always the added complication of the fact that he doesn't know their complete medical history and if they're going to be okay after getting tranqed... but whatever! That's a problem for future Riz!
He darts backwards as they wheel on him instead, massive paws ready to slam down on him, but it only takes a matter of minutes for them to slump over atop each other, lulled into a nice, long, chemically-assisted sleep. He scurries over to where Maya has fainted, grabbing at her ankle and tugging at her with all of his might before he comes to the realization that it isn't actually feasible for him to just drag her to safety. If he was a little bigger or a little stronger, he could carry her, but that ship has sailed for Riz Gukgak a long, long time ago.
So instead, Maya may come to with the Goblin hovering over her, their noses unsettlingly close together (Riz never has been good at personal space) as he yells, ] Hey, c'mon! You gotta wake up! Preferably before they do! Ugh, I've gotta start carrying smelling salts or something...
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