∎ ETRAYA MODS ∎ (
etrayamods) wrote in
etrayamemes2026-04-03 09:40 am
TDM 013
Event Summary
Genre: Courtly Fantasy/Surreal Workplace/Comedy
Premise: New arrivals find themselves stepping out of their home worlds through mirrors into Parc Monceau, a theme park built by Aurora and her companion bots for the current in game mission.
Tone: Lighthearted, with a side of murder.
Objectives:Complete assigned jobs and integrate into park operations, participate in mandatory team building activities, and don't forget to clock in and out for your shifts!
❬ ARRIVAL ❭
Arrival does not go as expected. Within one of the theme parks exists a Hall of Mirrors, which reflects back duplicates of those who look within them. However, starting on April 3rd, it isn't just duplicates in the mirrors.
All sorts of strange people materialize and walk through the reflected glass. While certainly paranormal, given the last several weeks within Parc Monceau, it's hardly surprising. These materialized people don’t tend to stick around too long, and all of them typically dissipate with the morning light. But some do not.
Parc Monceau presents itself as a living painting - an idealized vision of aristocratic Europe, where every guest and staff member alike becomes part of the performance. Every guest who steps within its' borders is expected to become part of that illusion, and are provided with elaborate costumes to do so. Sculpted hedges, manicured gardens, and elegant fountains paint a pretty picture outside the massive castle, while within it, the walls are decorated with pretty paintings and stained glass. The park focuses on immersive experiences over rides: cuisine that feels drawn from personal memory, reenactments that seem almost too familiar, and intimate attractions like the Tunnel of Love where honesty comes unbidden. Everything here is polished to perfection and just slightly uncanny - an illusion of refinement that invites you to step in and play your part.
On the horizon, one can spot evidence of other theme parks. New arrivals may wander from theme park to theme park to their hearts content, but they cannot exit the parks themselves without dissipating until they are accepted into the game.
As Etrayans filter in for their work, it becomes apparent that the staff has unexpectedly grown. Newcomers who have come into Etraya through mirrors do not yet have earpieces nor network access.
But there is no time to explore, the bots descend upon you and anyone else that does not fizzle with dawn breaking, including established Etrayans. They will bring you back to a central point behind fences, trees, and facades into a modest, dingy office building.
All sorts of strange people materialize and walk through the reflected glass. While certainly paranormal, given the last several weeks within Parc Monceau, it's hardly surprising. These materialized people don’t tend to stick around too long, and all of them typically dissipate with the morning light. But some do not.
Parc Monceau presents itself as a living painting - an idealized vision of aristocratic Europe, where every guest and staff member alike becomes part of the performance. Every guest who steps within its' borders is expected to become part of that illusion, and are provided with elaborate costumes to do so. Sculpted hedges, manicured gardens, and elegant fountains paint a pretty picture outside the massive castle, while within it, the walls are decorated with pretty paintings and stained glass. The park focuses on immersive experiences over rides: cuisine that feels drawn from personal memory, reenactments that seem almost too familiar, and intimate attractions like the Tunnel of Love where honesty comes unbidden. Everything here is polished to perfection and just slightly uncanny - an illusion of refinement that invites you to step in and play your part.
On the horizon, one can spot evidence of other theme parks. New arrivals may wander from theme park to theme park to their hearts content, but they cannot exit the parks themselves without dissipating until they are accepted into the game.
As Etrayans filter in for their work, it becomes apparent that the staff has unexpectedly grown. Newcomers who have come into Etraya through mirrors do not yet have earpieces nor network access.
But there is no time to explore, the bots descend upon you and anyone else that does not fizzle with dawn breaking, including established Etrayans. They will bring you back to a central point behind fences, trees, and facades into a modest, dingy office building.
❬ BASE OF OPERATIONS ❭
The office building looks like it does not get much use, but it still requires swipe badges to get inside. These will be handed out with a lanyard, alongside temporary earpieces to assist with translation. It has two floors and an elevator to navigate between them. Each floor has cubicles, storage rooms with props, costumes, and materials pertaining to the parks.
There is a conference room, which contains a long table with an overhead projector and a case of slides. This is where the bots will leave you to meet and mingle with your brand new coworkers! The slide on the projector reads:
There are some activity stations with supplies and instructions to ease and hasten this meeting, as everyone really must get back to work.
There is a break room with a fridge full of yogurt and coffee creamer, alongside bagged lunches. Outside of the park, this will be your reliable location to find sustenance!
A little down the hall, the staff locker room has enough lockers for everyone to store their things, and a dozen stalls with showers and toilets. Toothbrushes and toothpaste is provided - but please label your toothbrush with the provided permanent marker! Some of them are the same color and design, and we'd just hate to see any toothbrush fights.
There is a room with a plaque labeled "emergency lockdown supplies". It's open, and there's a stack of sleeping bags and pillows along with a box of first aid kits and flashlights.
And at the end of the hall is the security office with dozens of screens showing the goings-on in the parks. The closet here contains dog-catching poles, handcuffs, and duct tape. Just in case.
When you go to leave, there is a punch clock with a spot to swipe the badge attached to your lanyard. It will print out a "Hi! My name is____" sticker with a random job printed at the bottom. This will be your assigned job for the day. These jobs seem utterly randomly generated, a slapdash effort to include and integrate newcomers. They range from the absurdity of "hot dog collector" to a bit more realistic yet vague, like "survey maker".
When the day is done, you are to swipe your badge to properly clock out.
Those who forget to make have a very strange night, indeed.
There is a conference room, which contains a long table with an overhead projector and a case of slides. This is where the bots will leave you to meet and mingle with your brand new coworkers! The slide on the projector reads:
"TIPS AND TRICKS TO SAVE YOUR WORLD:"
✔️Try not to die too often!
✔️Know when to compete and when to collaborate!
✔️Networking!
✔️Try not to die too often!
✔️Know when to compete and when to collaborate!
✔️Networking!
There are some activity stations with supplies and instructions to ease and hasten this meeting, as everyone really must get back to work.
Get ready for team building activities!
- Explain briefly what Etraya is about.
- Ask a question about your partner’s strengths and weaknesses.
- Headbands with a deck of cards. Without looking, place a card into your headband. Your teammate will do the same. Take turns asking questions to try to figure out what you are before your partner.
- Communicate what sort of animal you think you would be, without writing it down or saying it. Acting only!
- Dress up day! It is a box of costumes. Put some pieces on and take a picture with the provided Polaroid camera. These pictures will be pinned up on the bulletin board.
- Fix a bad mood! Smile broadly at another teammate and point to your smile to remind them to stay positive!
- Get to know you, or else! Take turns asking each other questions. For every question your cohort doesn’t answer, they must instead drink a packet of hot sauce!
- Mocktail station. It’s what we had in the vending machine! Make your new coworker a beverage. Please be mindful to not take too much ice.
There is a break room with a fridge full of yogurt and coffee creamer, alongside bagged lunches. Outside of the park, this will be your reliable location to find sustenance!
A little down the hall, the staff locker room has enough lockers for everyone to store their things, and a dozen stalls with showers and toilets. Toothbrushes and toothpaste is provided - but please label your toothbrush with the provided permanent marker! Some of them are the same color and design, and we'd just hate to see any toothbrush fights.
There is a room with a plaque labeled "emergency lockdown supplies". It's open, and there's a stack of sleeping bags and pillows along with a box of first aid kits and flashlights.
And at the end of the hall is the security office with dozens of screens showing the goings-on in the parks. The closet here contains dog-catching poles, handcuffs, and duct tape. Just in case.
When you go to leave, there is a punch clock with a spot to swipe the badge attached to your lanyard. It will print out a "Hi! My name is____" sticker with a random job printed at the bottom. This will be your assigned job for the day. These jobs seem utterly randomly generated, a slapdash effort to include and integrate newcomers. They range from the absurdity of "hot dog collector" to a bit more realistic yet vague, like "survey maker".
When the day is done, you are to swipe your badge to properly clock out.
Those who forget to make have a very strange night, indeed.
❬ SLEEPSTALKER ❭
Those who forget to punch out may find themselves sleepwalking into the spare costumes department out back and donning a random mascot costume. From there, you will have strange nightmares as you chase those who are up and about in the parks. What you do with them is really up to you.
To those inside the office building, the only hint that this may even be happening is via security camera surveillance. From there, perhaps a plan for capture and intervention can be staged. Hopefully, the sleepwalker has not lost their badge and can be safely clocked out to return them to normal. Or they will need to be cut out of the costume if this solution does not come to the others.
If someone decides or happens to kill a Sleepwalker, they won’t stay dead for long. They will get back up, though seemingly fused and mutated horribly with their costume. Better kill them again for good measure. Hopefully that will fix it.
Sleepwalkers cannot be woken up normally and will not remember anything that happened in this state.
To those inside the office building, the only hint that this may even be happening is via security camera surveillance. From there, perhaps a plan for capture and intervention can be staged. Hopefully, the sleepwalker has not lost their badge and can be safely clocked out to return them to normal. Or they will need to be cut out of the costume if this solution does not come to the others.
If someone decides or happens to kill a Sleepwalker, they won’t stay dead for long. They will get back up, though seemingly fused and mutated horribly with their costume. Better kill them again for good measure. Hopefully that will fix it.
Sleepwalkers cannot be woken up normally and will not remember anything that happened in this state.
❬ NOTES ❭
📌 — This TDM exists within the current Etraya mission, a vast multi-theme park with four separate themes.
📌 — New arrivals can explore the theme parks, but are otherwise confined to this general area. Etrayans can bring them things from outside in the meantime if necessary. More information on the theme parks can be found on the mission log, but reading it isn't necessary to interact with the TDM!
📌 — Etrayans are welcome to spend the night in the office building or the park itself to try to figure out why this is all happening.
📌 — This TDM works as a mini fourth-wall. If wanted, those in game are free to remember those who appear out of the Hall of Mirrors regardless of if they app into the game.
📌 — New arrivals will not yet lose points, but dying too many times may have consequences. Please let us know if you die. Thanks!
📌 — New arrivals can explore the theme parks, but are otherwise confined to this general area. Etrayans can bring them things from outside in the meantime if necessary. More information on the theme parks can be found on the mission log, but reading it isn't necessary to interact with the TDM!
📌 — Etrayans are welcome to spend the night in the office building or the park itself to try to figure out why this is all happening.
📌 — This TDM works as a mini fourth-wall. If wanted, those in game are free to remember those who appear out of the Hall of Mirrors regardless of if they app into the game.
📌 — New arrivals will not yet lose points, but dying too many times may have consequences. Please let us know if you die. Thanks!

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