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∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayamemes2025-05-30 09:20 am
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TDM 008


content warnings for this TDM include: gambling references, mild horror themes and suggestive content


⏵ arrival⏴

Arrival does not happen as Aurora usually plans for it. Newcomers generally find themselves waking up within the hospital, are given a brief overview of their situation, and sent on their way. Now? They wake up immersed in a game within The Gold Saucer. But it doesn't quite feel like a game: whether it's snowy mountains, riding a chocobo as you listened to the wind quickly pass by your ears, or in the middle of a battle with a beast, it feels utterly real.

It's only after the game concludes - either by winning or losing - that you find yourself back in the main game area. A bot, dressed as personnel in this lavish playground, approaches each arrival with an earpiece allowing them to communicate with those in their same situation. It also serves to inform them of their goal: collect enough gold saucer points (or GP) by playing the games to acquire a card fashioned to their own likeness from the game counter. Then, they must trade it for someone else's. Seems simple enough, right? Hopefully the cards aren't too expensive...


⏵ the gold saucer ⏴

The Gold Saucer is an ode to the very idea of fun. It’s huge, labyrinthine, colorful, and lively. Everywhere you look, there’s something to do. At the same time, it’s also impossible to tell what time it is. There are no windows to the outside, there are no clocks. This place is beyond such a thing.

There are games everywhere you look, ranging from the pseudo-gambling to sports to pixelated video games in cabinets. Yet no matter which boxing game, pinball machine, or skeeball machine you look at, the same creatures and themes arrive. Cactuars, chocobos, the fiercest Behemoth, the cuddliest Moogle… For those from the realms of Final Fantasy, this will feel natural- homey even. Everyone else will simply understand that there is a fairly strong central theme here about magic, machines, and monsters.

It’s hard to tell how long you spend here, and it seems to sit outside of the very concept of time. Still, there are many restaurants, lounges, and vending machines. There are shops and costume rentals. There are even little pharmacies with headache remedies if the partying gets out of hand. And when you grow tired, there is a hotel- though it is made up like a haunted house, you can count on getting some semi-restful sleep.


⏵ playtime ⏴
Interdimensional Games


At first, stepping through to play any of these games may make participants wonder if they have been teleported somewhere else entirely. But on closer inspection, all the skies above are merely well-constructed interiors with painted ceilings. After all, it always seems to be daytime during these games.

Snowboarding - Race to the bottom of the mountain, but avoid obstacles and complete as many tricks as possible!

Chocobo Racing- Race on Chocobo-back around a treacherous outdoors race track which can either be taking place in a desert, a swampy forest, or upon an island beach. Work in tandem with your rented bird and against your competition by throwing hazards in their way or utilizing buffs garnered on the track. Different colored birds will yield different advantages.

Yellow - Good All Rounder
Red - Fast, but hard to steer
Blue - Slower, but very easy to steer. Much easier to pick up items from them.
Green- Resilient against traps and sabotage

Colosseum Battle- Face off against the fiercest beasts around. Pair up with friends or rivals to Collaborate or Compete to do the most damage and deliver the final blow. These battles are synced to the comparative power of the one entering the competition.

We wouldn’t want anyone to get hurt unnecessarily, after all. And indeed, no one will get seriously, gruesomely, or permanently injured in these battles. Those without fighting capabilities can rent weapons outfitted Materia to assist them in their trial. These will allow anyone to cast spells, though not guarantee any better wielding of weapons. There are a hundred rounds, starting with fairly simple Spriggans, ranging all the way up to blood-thirsty Behemoths to challenge even the most battle-hardened hero.

Gold Saucer Games


Leap of Faith- Players are presented with an obstacle course that stretches a hundred feet into the air upon floating platforms and islands. Both are held aloft by magical crystals. Powers are entirely nerfed, though falling and hitting the ground is strangely painless. Those who collect the most silver and gold statuettes of cactuars placed at random throughout the course will be awarded proportionate GP; though there is a bonus for those that reach the very top first.

Triple Triad- Everywhere you look, people are playing this game on little 3 by 3 boards, or any surface with enough space. You will be given a loaner deck to play with. Are you clever enough to defeat your fellows.

Fashion Report- Theobold, familiar to some, stands by himself in a little booth with a dressing room and an incredibly expansive walk-in closet. He is a robot of distinguished fashion and strong opinions on those fashions. Do you dare subject yourself to his scrutiny? Come prepare in his wondrous closets to make the best outfit for the chance to win a prize. Please submit your fashion here!

There are Arcade Machines and activities galore. If you can think of it, it’s probably there- Just with that Final Fantasy pastiche on it, of course.


⏵ the beehive lounge ⏴

There are other places to eat at the Gold Saucer, but the vending machines and cafés all pale in comparison to the dinners at the Beehive.

For all the rave reviews, there is a dress code at the Beehive, and this is literal. If you step inside and are not currently wearing a dress, you will be ushered into a sideroom and appropriately made over.

However, this is only for those trying to go in through the normal doors. Around the side there happens to be an employee entrance, manned by a bot. He will only allow those in who seem like they intend to work— and therefore must be wearing at least one piece of the Bunnysuit Collection to trick the guard.

Once you are made over or have snuck in, you are free to relax inside with drinks, dine on a fine meal, watch the dancers, or participate yourself if you feel brave enough. Why would anyone ever dance here? Well, that’s simple. It pays really well. So if you’re sick of games, or terrible at them— you can always come dance for a shift. Though, don't get any unseemly ideas about freeing yourself of your clothing, this isn't that kind of establishment!


⏵ haunted house ⏴

When you grow too weary or drunk from a day of games, you may be directed to somewhere a little quieter to sleep. Up the elevator, and through the doors reveals a modest walk through some woods until a quaint, victorian hotel appears. It is always nighttime here, and the stars and moon twinkle above.

The receptionist, a bot in a rather bedraggled-looking chocobo mascot costume checks you in and shows you to your room. You can sleep here, especially if you can tolerate the hokey haunted decorations strung up around the place. Though sometimes, late at night, there will come a vigorous thumping on the door to startle sleeping patrons awake- Only for the culprit to vanish and be impossible to locate.



⏵ ticket counter ⏴


The prize counter is manned by a bot and has a sign posted overhead. Most prizes will be handed over inside an appropriately sized wrapped box, as the contents are a mystery.


Sparklers & Glowsticks 10 gp
Bunny Suit 300 gp
Bunny Stockings & Heels 150 gp
Animal Ears (Random) 500 gp
Kigurumi (Random) 100 gp
Chocobo Barding (Random) 1000 gp
Classic White Mage Robes 500 gp
Classic Black Mage Robes 500 gp
Plush Toy (Random) 100 gp
Wind-Up Minion (Random) 200 gp
Chocobo Mascot Suit (Random Color) 2000 gp
Triple Triad Booster Pack 50 gp
Triple Triad Card in your Likeness 10,000 gp


⏵ NOTES ⏴


This TDM may be treated as a mini-Mission. Time will not pass inside of it in relation to the world outside - meaning, this can be happening at any time between late May into early July!

This Gold Saucer is a bit of a mix between that of FF7's and FF14's, but it also has some things that neither have as well. Any inaccuracies are entirely intentional, aimed to make this rest within a space of uncanny valley for those who are familiar. While otherwise being a bit of a chaotic fantastical funhouse for everyone else! If there is something unlisted, chances are it will exist if it is in either of the other versions of the Gold Saucer.

Characters already in game are welcome to post to the TDM, too! Please mark them as current characters in your header. Threads can be kept as game canon as long as both characters get into the game!

Please direct all questions to our mod queries comment!

FULL NAVIGATION

tinflower: (pic#17899658)

[personal profile] tinflower 2025-07-12 10:41 am (UTC)(link)
[ Meanwhile, Gorgug internally, but he won't say it out loud... but don't make us look a fool, bot!!

But the screen does blink black--perhaps a glitch, or an acknowledgement after Yuri speaks.

Either way, Gorgug will come to the side of the game. There's no room for him to sit, but Yuri can, and he'll point out the controls better. ]


Those sticks.. they look like the way you'll move. [ There's a video playing while the game idles, showing some of the action waiting to happen. It's a simplified display showing a blue submarine, with walls of ground shaded in blue and spiked parts that only come into view the closer the submarine gets to them. There are other objects, and fire is being exchanged.

And when Gorgug watches it for a few seconds, he mutters to himself, ]


That's a lot of information...

[ Uhhh.... he's glad he isn't playing this... ]
wolfish: (regard)

[personal profile] wolfish 2025-07-14 12:16 am (UTC)(link)
[ Gorgug's right: it's a lot to take in. Nevertheless, it's a game, so it must be manageable. ]

Well, doesn't seem boring at least.

[ Yuri hits the START button, supposing they'd better get underway. An instructional screen comes and goes, then the onscreen text states that the first stage is beginning. Whatever that means, Yuri readies himself to play the game.

He watches the screen intently, using the controls with an unfamiliar caution. ]
tinflower: (pic#17899658)

[personal profile] tinflower 2025-07-17 05:28 pm (UTC)(link)
[ The screen that comes up once Yuri hits play is similar to what played during the preview. He takes control of a submarine, with one side of the controls moving the vehicle at a slower speed, while others raise the speed, shoot off missiles. There's a map in the corner that a sonar flashes randomly, and at first, it's slow... easy...

And then a red dot appears on the circular map, in the far northeast corner--and to make sure the pair don't miss it, an arrow points downward at said dot. ]


There-- that's something? [ Gorgug points to it, then realises, oh, right, and through his wristwatch: ] Are you the arrow?

[ The arrow 'nods' -- going up and down.

Around the same time, another dot appears on the map, but this time fading, then coming back again. A sign of something to the north...! ]
wolfish: (regard)

[personal profile] wolfish 2025-07-20 08:27 pm (UTC)(link)
[ Yuri squints at the display. He's seen more sophisticated visuals elsewhere, but he assumes it's part and parcel of how this particular game works. It's nothing he can Gorgug can't figure out as they go, he reasons. ]

The arrow looks like it's what differentiates "us" from everything else.

[ He observes casually, seeing as no other dot is marked with an arrow. Got to be their special little craft. ]

And that approaching dot's some hostile or something, yeah?

[ So he waits until the dot appears again and lines up with theirs before hitting the button that allows their craft to "fire" at it. A stylized explosion is their reward. ]
tinflower: (pic#17782385)

[personal profile] tinflower 2025-07-23 06:43 pm (UTC)(link)
[ Gorgug gives a 'Yeah' in agreement to Yuri's assessment of the arrow, squinting himself at the display and how archaic the game seem, especially for a park that's otherwise creative and rich.

But he watches, and when Yuri finds his target--well, this game doesn't seem so hard, does it? Actually, he's starting to think... ]


Did we pick a bad game? This seems too easy...

[ There's no way they'll get a lot of points.

But saying that invites bad luck, when a flashing dot appears, but this time from behind their submarine. ]
Shit-- can you turn?!

[ Oh no! Either this will be a test of Yuri's reflexes (of manoeuvring a slow-moving submarine), or maybe their friend on the inside will assist at the last second...! ]
wolfish: (lean)

[personal profile] wolfish 2025-07-26 03:29 am (UTC)(link)
[ Yuri hums low, eyeing the object behind their submarine. He doesn't yet know how to target something behind their digital vessel, so he does the next best thing— he moves the submarine out of its line of fire and uses the surroundings to block enemy fire.

It doesn't resolve the matter of the enemy dot, but Yuri hopes it will pass in line of fire eventually. ]


"Level one" means it's just the start, yeah?

[ Sure enough, the hostile dot drifts across the screen and moves to the other side of the player craft, allowing Yuri to shoot it that way. ]

Not so bad.
tinflower: (pic#17564154)

[personal profile] tinflower 2025-08-01 04:38 am (UTC)(link)
[ Whoa, so intense! At least for Gorgug. The graphics are so shitty, but when Yuri manages to get his submarine out of the way and fires at the attacking unit, Gorgug feels some relief as he manages it. For a guy who doesn't play games like this, either!

The shot hits, and when it does, the number that appears above the player submarine is is: +10,000 ]


Wow, you're good. You're getting used to the controls okay? They don't feel weak? [ A weird question, maybe, but: ] Sometimes they break in my hands.

[ There's another reason he doesn't play many arcade games... it's hard to be an emotional half-orc. ]