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TDM 008
content warnings for this TDM include: gambling references, mild horror themes and suggestive content ![]() ⏵ arrival⏴ Arrival does not happen as Aurora usually plans for it. Newcomers generally find themselves waking up within the hospital, are given a brief overview of their situation, and sent on their way. Now? They wake up immersed in a game within The Gold Saucer. But it doesn't quite feel like a game: whether it's snowy mountains, riding a chocobo as you listened to the wind quickly pass by your ears, or in the middle of a battle with a beast, it feels utterly real. It's only after the game concludes - either by winning or losing - that you find yourself back in the main game area. A bot, dressed as personnel in this lavish playground, approaches each arrival with an earpiece allowing them to communicate with those in their same situation. It also serves to inform them of their goal: collect enough gold saucer points (or GP) by playing the games to acquire a card fashioned to their own likeness from the game counter. Then, they must trade it for someone else's. Seems simple enough, right? Hopefully the cards aren't too expensive... ![]() ⏵ the gold saucer ⏴ The Gold Saucer is an ode to the very idea of fun. It’s huge, labyrinthine, colorful, and lively. Everywhere you look, there’s something to do. At the same time, it’s also impossible to tell what time it is. There are no windows to the outside, there are no clocks. This place is beyond such a thing. There are games everywhere you look, ranging from the pseudo-gambling to sports to pixelated video games in cabinets. Yet no matter which boxing game, pinball machine, or skeeball machine you look at, the same creatures and themes arrive. Cactuars, chocobos, the fiercest Behemoth, the cuddliest Moogle… For those from the realms of Final Fantasy, this will feel natural- homey even. Everyone else will simply understand that there is a fairly strong central theme here about magic, machines, and monsters. It’s hard to tell how long you spend here, and it seems to sit outside of the very concept of time. Still, there are many restaurants, lounges, and vending machines. There are shops and costume rentals. There are even little pharmacies with headache remedies if the partying gets out of hand. And when you grow tired, there is a hotel- though it is made up like a haunted house, you can count on getting some semi-restful sleep. ![]() ⏵ playtime ⏴ At first, stepping through to play any of these games may make participants wonder if they have been teleported somewhere else entirely. But on closer inspection, all the skies above are merely well-constructed interiors with painted ceilings. After all, it always seems to be daytime during these games. Snowboarding - Race to the bottom of the mountain, but avoid obstacles and complete as many tricks as possible! Chocobo Racing- Race on Chocobo-back around a treacherous outdoors race track which can either be taking place in a desert, a swampy forest, or upon an island beach. Work in tandem with your rented bird and against your competition by throwing hazards in their way or utilizing buffs garnered on the track. Different colored birds will yield different advantages. Yellow - Good All Rounder Red - Fast, but hard to steer Blue - Slower, but very easy to steer. Much easier to pick up items from them. Green- Resilient against traps and sabotage Colosseum Battle- Face off against the fiercest beasts around. Pair up with friends or rivals to Collaborate or Compete to do the most damage and deliver the final blow. These battles are synced to the comparative power of the one entering the competition. We wouldn’t want anyone to get hurt unnecessarily, after all. And indeed, no one will get seriously, gruesomely, or permanently injured in these battles. Those without fighting capabilities can rent weapons outfitted Materia to assist them in their trial. These will allow anyone to cast spells, though not guarantee any better wielding of weapons. There are a hundred rounds, starting with fairly simple Spriggans, ranging all the way up to blood-thirsty Behemoths to challenge even the most battle-hardened hero. Leap of Faith- Players are presented with an obstacle course that stretches a hundred feet into the air upon floating platforms and islands. Both are held aloft by magical crystals. Powers are entirely nerfed, though falling and hitting the ground is strangely painless. Those who collect the most silver and gold statuettes of cactuars placed at random throughout the course will be awarded proportionate GP; though there is a bonus for those that reach the very top first. Triple Triad- Everywhere you look, people are playing this game on little 3 by 3 boards, or any surface with enough space. You will be given a loaner deck to play with. Are you clever enough to defeat your fellows. Fashion Report- Theobold, familiar to some, stands by himself in a little booth with a dressing room and an incredibly expansive walk-in closet. He is a robot of distinguished fashion and strong opinions on those fashions. Do you dare subject yourself to his scrutiny? Come prepare in his wondrous closets to make the best outfit for the chance to win a prize. Please submit your fashion here! There are Arcade Machines and activities galore. If you can think of it, it’s probably there- Just with that Final Fantasy pastiche on it, of course. ![]() ⏵ the beehive lounge ⏴ There are other places to eat at the Gold Saucer, but the vending machines and cafés all pale in comparison to the dinners at the Beehive. For all the rave reviews, there is a dress code at the Beehive, and this is literal. If you step inside and are not currently wearing a dress, you will be ushered into a sideroom and appropriately made over. However, this is only for those trying to go in through the normal doors. Around the side there happens to be an employee entrance, manned by a bot. He will only allow those in who seem like they intend to work— and therefore must be wearing at least one piece of the Bunnysuit Collection to trick the guard. Once you are made over or have snuck in, you are free to relax inside with drinks, dine on a fine meal, watch the dancers, or participate yourself if you feel brave enough. Why would anyone ever dance here? Well, that’s simple. It pays really well. So if you’re sick of games, or terrible at them— you can always come dance for a shift. Though, don't get any unseemly ideas about freeing yourself of your clothing, this isn't that kind of establishment! ![]() ⏵ haunted house ⏴ When you grow too weary or drunk from a day of games, you may be directed to somewhere a little quieter to sleep. Up the elevator, and through the doors reveals a modest walk through some woods until a quaint, victorian hotel appears. It is always nighttime here, and the stars and moon twinkle above. The receptionist, a bot in a rather bedraggled-looking chocobo mascot costume checks you in and shows you to your room. You can sleep here, especially if you can tolerate the hokey haunted decorations strung up around the place. Though sometimes, late at night, there will come a vigorous thumping on the door to startle sleeping patrons awake- Only for the culprit to vanish and be impossible to locate. ![]() ⏵ ticket counter ⏴ The prize counter is manned by a bot and has a sign posted overhead. Most prizes will be handed over inside an appropriately sized wrapped box, as the contents are a mystery.
This TDM may be treated as a mini-Mission. Time will not pass inside of it in relation to the world outside - meaning, this can be happening at any time between late May into early July! This Gold Saucer is a bit of a mix between that of FF7's and FF14's, but it also has some things that neither have as well. Any inaccuracies are entirely intentional, aimed to make this rest within a space of uncanny valley for those who are familiar. While otherwise being a bit of a chaotic fantastical funhouse for everyone else! If there is something unlisted, chances are it will exist if it is in either of the other versions of the Gold Saucer. Characters already in game are welcome to post to the TDM, too! Please mark them as current characters in your header. Threads can be kept as game canon as long as both characters get into the game! Please direct all questions to our mod queries comment! |
no subject
Clive blinks and follows the stolen glass’s trajectory and watches as Sleipnir slams two shots in a row. He almost asks him if he is okay then remembers the sheer amount of offense that the other man took when last he asked. The fact that this conversation was determinedly focused on himself was a little difficult to handle.
He thought about opening his mouth to bid the other man a goodnight when Sleipnir spoke again. Every thought he had came to a screeching halt. It was like every stack of little things in his mind that Clive had been carefully treading around were kicked over all at once, scattering and distorting everything. He turns again, staring rather dumbly at Sleipnir, and the only thing he can manage to whisper out is:]
You used my name.
[The rest of it… Clive was wondering if he was too drunk to have that conversation right now. It felt like a sober conversation. Would Sleipnir have even brought any of this up if they were sober? Would he have entertained this? Clive sighs.]
Emphasis on ‘should be’. And the people in my life now care for me without me having to ask.
[As well as they can without Clive being open about it, anyway.]
no subject
He finds himself agreeing with the emphasis; truly if humans could control themselves better perhaps we could have a kinder world. Hmm. Sleipnir's head is spinning. Those shots must be hitting him. He re-wrangles his thoughts. People in life now care. Bearer to too busy. Too busy to get busy with people who care? Or are people who care not noticing the man's yearnings? Hmmmm. Oh, Sleipnir notices he is humming thoughtfully aloud and so stops. ]
I find this only a little reassuring as you have still been left wanting.
[ He raises his hand to trail one finger, soft yet firm, along the length of Clive's arm. ]
As I said... you're not so busy now.
no subject
A smile quirks the corners of his mouth. The thoughtful sounds the other man was making were surprisingly cute. He finds he is a little sad when they get cut off abruptly.]
Sex hasn't been high on my list of priorities as of late so people haven't exactly been given the chance to try.
[Clive let's himself bask in the attention for a quick second before taking Sleipnir's hand lightly in his.]
Flattering though the offer is, I'll have to pass tonight.
no subject
Sleipnir will lean on his elbow on the bar with his cheek in his hand and make the thoughtful humming noise again; the look on his face is that of a suspicious pout. The man is a shield after all; it's completely possible he is just saying this to defend those who have let him down.
But the look on Clive as Sleipnir touches him... oh, they're both drinking this up. At least they were until it's cut short with a different sort of touch. And by shooting him down? But only shooting down tonight. Oh. That's good. That's very good news. ...But also, he wasn't propositioning Clive... Sleipnir had been suggesting the man use his free time to correct the issue with anyone; he hadn't meant it as a hit-on. But... If he's only getting shot down for tonight, Sleipnir will take it as if it had been the intention all along. ]
Suit yourself. Although, there is wisdom in this- I perform far better when sober. [ he sits up again ] And if I get my hands on you: I want to take you apart piece by piece. Find the spots which cause all the pretty little noises you can make to fall right out of your mouth. See the beautiful expressions you make when I touch and explore your tender spots.
no subject
And all semblance of cuteness gets up from the bar and walks promptly away at Sleipnir's words. Clive opens his mouth just a bit then closes it, listening. He does, however, feel the familiar tell-tale burn of a blush starting at the tips of his ears.]
You are...
[His brain, still trying to wrap itself around the mental image of Sleipnir doing even a portion of these things, fails to provide an adequate response.]
Something else.
[Wow. Good one, Clive.
He pats Sleipnir's knee in as least sexy a manner as he can manage]
I think it's time you and I call it a night. But in not the same direction. Unless where you are staying is the same place I am staying. Then we have to walk in the same direction but we would each still go to our own rooms.
[Clive frowns. Too much drink. He gestures for water.]
And make sure you drink lots of water. And eat something. You don't want a hangover.
no subject
I will stay out for a little bit longer. Clear my head.
[ He circles his wrist in the air, motioning to all of the drinking and the floaty feeling in his head. ]
No need to worry about whether I am intending on joining you or not. As I said earlier, if I wanted you to come with me I'd probably kiss your hand first. And have I done such? No? Then there is nothing for you to over explain away.
[ Although, Sleipnir would probably go with him if he asked. Oh, but too drunk. Sleipnir amends his own thought to 'he would go with if asked only to heavily make-out with him then tuck him in and be on his way'. He wants to be sober so as to ensure Clive has an excellent time, his own drunken desires be damned. ]
Wrap?
[Too drunk. Time to go before he embarrasses himself even more than he already has.]
So if you ever kiss my hand then I know you want to take me to bed. Gotcha.
[Clive stands and gives himself a moment to orient himself before looking back down at the other man. He finds he wants to touch him again, but this time he resists.]
I'll do the same.
[What? Shut the fuck up, Clive. Go to bed.
Clive gives Sleipnir a little wave as he starts walking away.]
Good night, Sleipnir. I had fun.