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∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayamemes2025-05-30 09:20 am
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TDM 008


content warnings for this TDM include: gambling references, mild horror themes and suggestive content


⏵ arrival⏴

Arrival does not happen as Aurora usually plans for it. Newcomers generally find themselves waking up within the hospital, are given a brief overview of their situation, and sent on their way. Now? They wake up immersed in a game within The Gold Saucer. But it doesn't quite feel like a game: whether it's snowy mountains, riding a chocobo as you listened to the wind quickly pass by your ears, or in the middle of a battle with a beast, it feels utterly real.

It's only after the game concludes - either by winning or losing - that you find yourself back in the main game area. A bot, dressed as personnel in this lavish playground, approaches each arrival with an earpiece allowing them to communicate with those in their same situation. It also serves to inform them of their goal: collect enough gold saucer points (or GP) by playing the games to acquire a card fashioned to their own likeness from the game counter. Then, they must trade it for someone else's. Seems simple enough, right? Hopefully the cards aren't too expensive...


⏵ the gold saucer ⏴

The Gold Saucer is an ode to the very idea of fun. It’s huge, labyrinthine, colorful, and lively. Everywhere you look, there’s something to do. At the same time, it’s also impossible to tell what time it is. There are no windows to the outside, there are no clocks. This place is beyond such a thing.

There are games everywhere you look, ranging from the pseudo-gambling to sports to pixelated video games in cabinets. Yet no matter which boxing game, pinball machine, or skeeball machine you look at, the same creatures and themes arrive. Cactuars, chocobos, the fiercest Behemoth, the cuddliest Moogle… For those from the realms of Final Fantasy, this will feel natural- homey even. Everyone else will simply understand that there is a fairly strong central theme here about magic, machines, and monsters.

It’s hard to tell how long you spend here, and it seems to sit outside of the very concept of time. Still, there are many restaurants, lounges, and vending machines. There are shops and costume rentals. There are even little pharmacies with headache remedies if the partying gets out of hand. And when you grow tired, there is a hotel- though it is made up like a haunted house, you can count on getting some semi-restful sleep.


⏵ playtime ⏴
Interdimensional Games


At first, stepping through to play any of these games may make participants wonder if they have been teleported somewhere else entirely. But on closer inspection, all the skies above are merely well-constructed interiors with painted ceilings. After all, it always seems to be daytime during these games.

Snowboarding - Race to the bottom of the mountain, but avoid obstacles and complete as many tricks as possible!

Chocobo Racing- Race on Chocobo-back around a treacherous outdoors race track which can either be taking place in a desert, a swampy forest, or upon an island beach. Work in tandem with your rented bird and against your competition by throwing hazards in their way or utilizing buffs garnered on the track. Different colored birds will yield different advantages.

Yellow - Good All Rounder
Red - Fast, but hard to steer
Blue - Slower, but very easy to steer. Much easier to pick up items from them.
Green- Resilient against traps and sabotage

Colosseum Battle- Face off against the fiercest beasts around. Pair up with friends or rivals to Collaborate or Compete to do the most damage and deliver the final blow. These battles are synced to the comparative power of the one entering the competition.

We wouldn’t want anyone to get hurt unnecessarily, after all. And indeed, no one will get seriously, gruesomely, or permanently injured in these battles. Those without fighting capabilities can rent weapons outfitted Materia to assist them in their trial. These will allow anyone to cast spells, though not guarantee any better wielding of weapons. There are a hundred rounds, starting with fairly simple Spriggans, ranging all the way up to blood-thirsty Behemoths to challenge even the most battle-hardened hero.

Gold Saucer Games


Leap of Faith- Players are presented with an obstacle course that stretches a hundred feet into the air upon floating platforms and islands. Both are held aloft by magical crystals. Powers are entirely nerfed, though falling and hitting the ground is strangely painless. Those who collect the most silver and gold statuettes of cactuars placed at random throughout the course will be awarded proportionate GP; though there is a bonus for those that reach the very top first.

Triple Triad- Everywhere you look, people are playing this game on little 3 by 3 boards, or any surface with enough space. You will be given a loaner deck to play with. Are you clever enough to defeat your fellows.

Fashion Report- Theobold, familiar to some, stands by himself in a little booth with a dressing room and an incredibly expansive walk-in closet. He is a robot of distinguished fashion and strong opinions on those fashions. Do you dare subject yourself to his scrutiny? Come prepare in his wondrous closets to make the best outfit for the chance to win a prize. Please submit your fashion here!

There are Arcade Machines and activities galore. If you can think of it, it’s probably there- Just with that Final Fantasy pastiche on it, of course.


⏵ the beehive lounge ⏴

There are other places to eat at the Gold Saucer, but the vending machines and cafés all pale in comparison to the dinners at the Beehive.

For all the rave reviews, there is a dress code at the Beehive, and this is literal. If you step inside and are not currently wearing a dress, you will be ushered into a sideroom and appropriately made over.

However, this is only for those trying to go in through the normal doors. Around the side there happens to be an employee entrance, manned by a bot. He will only allow those in who seem like they intend to work— and therefore must be wearing at least one piece of the Bunnysuit Collection to trick the guard.

Once you are made over or have snuck in, you are free to relax inside with drinks, dine on a fine meal, watch the dancers, or participate yourself if you feel brave enough. Why would anyone ever dance here? Well, that’s simple. It pays really well. So if you’re sick of games, or terrible at them— you can always come dance for a shift. Though, don't get any unseemly ideas about freeing yourself of your clothing, this isn't that kind of establishment!


⏵ haunted house ⏴

When you grow too weary or drunk from a day of games, you may be directed to somewhere a little quieter to sleep. Up the elevator, and through the doors reveals a modest walk through some woods until a quaint, victorian hotel appears. It is always nighttime here, and the stars and moon twinkle above.

The receptionist, a bot in a rather bedraggled-looking chocobo mascot costume checks you in and shows you to your room. You can sleep here, especially if you can tolerate the hokey haunted decorations strung up around the place. Though sometimes, late at night, there will come a vigorous thumping on the door to startle sleeping patrons awake- Only for the culprit to vanish and be impossible to locate.



⏵ ticket counter ⏴


The prize counter is manned by a bot and has a sign posted overhead. Most prizes will be handed over inside an appropriately sized wrapped box, as the contents are a mystery.


Sparklers & Glowsticks 10 gp
Bunny Suit 300 gp
Bunny Stockings & Heels 150 gp
Animal Ears (Random) 500 gp
Kigurumi (Random) 100 gp
Chocobo Barding (Random) 1000 gp
Classic White Mage Robes 500 gp
Classic Black Mage Robes 500 gp
Plush Toy (Random) 100 gp
Wind-Up Minion (Random) 200 gp
Chocobo Mascot Suit (Random Color) 2000 gp
Triple Triad Booster Pack 50 gp
Triple Triad Card in your Likeness 10,000 gp


⏵ NOTES ⏴


This TDM may be treated as a mini-Mission. Time will not pass inside of it in relation to the world outside - meaning, this can be happening at any time between late May into early July!

This Gold Saucer is a bit of a mix between that of FF7's and FF14's, but it also has some things that neither have as well. Any inaccuracies are entirely intentional, aimed to make this rest within a space of uncanny valley for those who are familiar. While otherwise being a bit of a chaotic fantastical funhouse for everyone else! If there is something unlisted, chances are it will exist if it is in either of the other versions of the Gold Saucer.

Characters already in game are welcome to post to the TDM, too! Please mark them as current characters in your header. Threads can be kept as game canon as long as both characters get into the game!

Please direct all questions to our mod queries comment!

FULL NAVIGATION

nottheboss: (Default)

[personal profile] nottheboss 2025-07-07 01:36 am (UTC)(link)
It is not an answer he expected.

"We haven't," he admits. No murder sprees so far. "Yet. It doesn't worry you that we might? That God saved us so we could kill for Him?"
ornithologist: (pic#17489326)

[personal profile] ornithologist 2025-07-07 02:17 am (UTC)(link)
He could repeat that he is not very interested in God, but Harold has effectively already said that, so there's no need to repeat it. He straightens, his injured spine ramrod tense with the effort, and meets his eyes steadily.

"That you have killed in the past doesn't mean you will in the future, Mr. Bossie. What is it that you intend to do now?"

It doesn't necessarily demand an answer, but it's open to one, genuinely curious. Asking for his opinion and his decisions independent of anything else.
nottheboss: (Default)

[personal profile] nottheboss 2025-07-07 02:32 am (UTC)(link)
"I'm going to follow Carver's orders." He's uncertain about how much peace Carver is pushing for, but Carver is in charge. "If he told me to kill, I would."
ornithologist: (pic#17489354)

[personal profile] ornithologist 2025-07-07 02:38 am (UTC)(link)
It's not the answer he'd like, but it's a start, considering Harold now feels like he's on fairly solid ground with Carver. He's not taking anything for granted, but it's been a hard-fought trust and he won't relinquish it easily. After months of slowly building rapport, he won't doubt now.

"I see. I can't fault your logic. You've been with him a long time, haven't you?"
nottheboss: (Default)

[personal profile] nottheboss 2025-07-07 02:41 am (UTC)(link)
"I enlisted when I was seventeen," he says. "Carver trained me right out of bootcamp." Without Carver he probably would have been discharged. "I've known him longer than I knew my own family."
ornithologist: (165)

[personal profile] ornithologist 2025-07-07 03:06 am (UTC)(link)
He cares for you very much, he thinks about saying, but doesn't, because he's not sure if Carver would say that in so many words himself, and Harold respects what people want to leave unspoken.

"I gave Mr. Carver two rules for working with us," he states. "Would you like to know what they are?"
nottheboss: (Default)

[personal profile] nottheboss 2025-07-07 08:18 pm (UTC)(link)
Pope wouldn't care about other people's rules.

But Pope isn't here.

And Bossie, despite his own usual shyness, feels comfortable with Harold. "Yeah," he says, hoping they're rules he can live with.
ornithologist: (064)

[personal profile] ornithologist 2025-07-07 09:55 pm (UTC)(link)
Harold hadn't really intended to end up with set rules in the way Carver and Bossie seem to think of them, but he's since deduced that Carver at least seems to find it reassuring rather than stifling, so in that sense it behooves him to be more authoritarian than he's usually comfortable with.

And the rules themselves are, of course, very telling of Harold's character.

"The first is that you are welcome to leave -- to break our affiliation -- at any time, but you must inform me of this before taking any action against myself, Mr. Reese, or Ms. Shaw."

Sometimes people end up enemies for authentic reasons. Harold doesn't expect a lifetime commitment, but he does expect them to refrain from outright betrayal.
nottheboss: (Default)

[personal profile] nottheboss 2025-07-07 10:00 pm (UTC)(link)
As far as rules go, this is one he latches onto immediately, finding it reassuring. He nods.

He'll feel conflicted over it later, but right now it makes sense and it cements them all together in a way that soothes him.

"Then you should know I want to work with a guy I met. Kaeya. He's investigating our roles here, you know, and Aurora he mentioned--he's asking questions I think we all want answered."
ornithologist: (081)

[personal profile] ornithologist 2025-07-07 10:19 pm (UTC)(link)
Initially he's a little confused about why Bossie immediately wants to report this to him, until he pieces it together with Carver's comments about how they'd never had allies.

"It's always beneficial to make connections and establish additional information sources. There's nothing wrong with that, or with making friends. We're secretive by nature and by habit, so I would appreciate your discretion -- but that isn't a rule."

Trust Harold to include making friends as a valid reason to socialize outside of the team. He's not great at it himself, but he understands it as a basic human need and really wishes his little coterie of dangerous killers had more of a support system. He has a professional paranoid's reflexive need to control the flow of information completely, but he will even give that up in deference to someone's need for connection.
nottheboss: (Default)

[personal profile] nottheboss 2025-07-07 10:22 pm (UTC)(link)
He nods, fighting the urge to ask Harold and Carver to vet Kaeya for him. He isn't sure he trusts his own instincts about people anymore; he was never great at making friends anyway.

"I'll be careful," he promises. "I won't tell him shit that would compromise us."
ornithologist: (016)

[personal profile] ornithologist 2025-07-07 10:40 pm (UTC)(link)
Harold is absolutely going to run off and immediately read everything he can on 'Kaeya' from the network, he just tends not to declare his stalker intentions out loud. It makes them harder to carry out effectively.

"Yes, thank you," he agrees, explicitly accepting the reassurance.

Then he has to explain the second rule, which he wants to do as levelly as the first but understands might not make sense without proper context. Maybe the only thing to do is just repeat it exactly as stated to Carver, and see what Bossie takes from it. Stating it differently in summation might run him into trouble in terms of needing to articulate when violence is acceptable for self-defense and when it isn't, and that isn't really the point of the rule.

"The second rule. For as long as you work with us, if I have reason to believe someone is harming you, physically or mentally, I will not stand by passively as it occurs." A split second hesitation before he adds, "No matter who it is."

He wouldn't just stand by if he knew anyone was being hurt, but it carries a different tenor here. Harold wants it known that he can't be asked to allow them to come to harm.
nottheboss: (Default)

[personal profile] nottheboss 2025-07-07 10:47 pm (UTC)(link)
It makes him go quiet. It's a solemn kind of promise, isn't it? That you won't hurt a person or allow them to be hurt.

"You must really like Carver," he says, because he's not sure how to take the notion that a near stranger would care what happened to him. Working together or not.

Maybe he's just used to being a grunt.
ornithologist: (182)

[personal profile] ornithologist 2025-07-07 10:55 pm (UTC)(link)
It is a very solemn promise, and Harold isn't expecting this response at all. It provokes a surprised quirk to his mouth, a hint of a smile that's there and then gone.

"Well," he says, "I do. But that isn't the reason why. No one is irrelevant, remember?"

In a gentler tone: "That includes you."
nottheboss: (1104_002029)

[personal profile] nottheboss 2025-07-07 11:00 pm (UTC)(link)
Bossie glances at him quick, holding his eyes for just a second before he looks away again.

He wonders if Harold would still feel that way if he knew the full depth of what he and Carver have done to people. A lot of people. In God's name or not, he suspects humans would loathe him for it.

But he wants to believe.

"Those are really your only rules?"
ornithologist: (pic#17489325)

[personal profile] ornithologist 2025-07-07 11:09 pm (UTC)(link)
It's tempting to make a quip about how he only accepts properly brewed tea, but it's probably far too early for Harold to be showing his irreverent sense of humor.

"For the moment. Perhaps I'll think of more," Harold allows. "This really goes unstated, normally, so it's a bit challenging for me to articulate it. I can't say we ever intended to ... become what we are now. It happened organically."

But he absolutely believes that John and Shaw and Root and even Fusco all understand and abide by those rules. They won't betray one another, they won't harm one another, and they'll protect each other as best they can. It just didn't ever need to be said aloud. Harold is trying very hard to figure out what these unspoken assumptions are that Carver and now Bossie have so he can address them, but it's a bit like searching for a light switch in the dark, hoping he hits the right one.
nottheboss: (Default)

[personal profile] nottheboss 2025-07-07 11:17 pm (UTC)(link)
"How many of us are there here?" He's only met Harold, but Carver mentioned a Shaw.

If he's going to live peacefully with this little group, he needs to know faces and names, know who to protect.

What a strange thought that is: protecting people he doesn't even know. People he hasn't bled for yet.
ornithologist: (151)

[personal profile] ornithologist 2025-07-08 01:26 am (UTC)(link)
"There's few of us, and even fewer here," he admits with a slight grimace, looking down at his neglected beer bottle. He misses Root so profoundly, and even Detective Fusco, and the countless others they've made allegiance with along the way. The list goes on so long. Harold will never see them again. He'll never trade obscure old paperbacks with Elias.

"It's myself, John Reese, and Sameen Shaw. And yourself and Mr. Carver, of course. We have other allies we could pull on as need be, but nothing formal."

Nothing quite of the same variety he has with his real team, where Harold can give an instruction and have it followed instantly, with absolute faith. He treasures and cherishes that immensely, and never takes it for granted -- every such instruction is measured with care.
nottheboss: (1104_001896)

[personal profile] nottheboss 2025-07-08 01:31 am (UTC)(link)
That's an even smaller group than he thought. But maybe it's better that way.

"What's Reese like?" How did he end up in this group? He's next up on Bossie's list to meet, unless he runs into Shaw first. Either way he intends to meet everyone, get a feel for all of them, decide how far he can trust his life to them.
ornithologist: (pic#11629777)

[personal profile] ornithologist 2025-07-08 12:45 pm (UTC)(link)
It's a reasonable question and one that feels almost impossible for Harold to answer. He has to wrestle his own vast opinions on John Reese into something palatable and able to be packaged for a stranger's consumption. Saying he's his proof that human beings can be good code is insensible and overly personal, even if it's the truest summary.

"Low-key and vaguely menacing," he says dryly, quoting himself from an old conversation. "To most people, that is. He's extremely competent, acquires weapons at a frightening rate, and can disappear into a crowd better than I can."

That last one is obviously complimentary, coming from Harold. But then he softens palpably and finishes with: "He's also a good man."
nottheboss: (Default)

[personal profile] nottheboss 2025-07-08 07:13 pm (UTC)(link)
He's not sure what to think of good men. They don't exist in his world anymore, not outside the Reapers. If you can call them good; they're God's soldiers, made to do terrible things.

"You meet him in your world or here?"
ornithologist: (121)

[personal profile] ornithologist 2025-07-08 07:16 pm (UTC)(link)
"Oh-- at home."

What a funny question to Harold. It's impossible to imagine his routine existence at home without John anymore. That's probably a large factor in why he's decided to stay here... he doesn't want to return to a world without him.

"I originally hired him to work on the numbers," he explains. "I had all the information in the world and not the physical capability to do something with it."
nottheboss: (Default)

[personal profile] nottheboss 2025-07-08 07:23 pm (UTC)(link)
"He's a scientist then?" That's interesting. Anchetta would like that, he thinks. Having someone to talk schematics with. Even if all Anchetta's inventions lately are weapons.