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∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayamemes2025-03-28 09:16 am
Entry tags:

TDM 007

content warnings for this TDM include: violence, potential death, body horror, physical transformation, loss of senses, loss of autonomy

⏵ arrival⏴



Arrival does not happen as Aurora usually plans for it. New characters are introduced to the AI, then informed of a mission that they are required to participate in before they can return to their home base of Etraya. A world called Aphaia is falling apart, and while there is nothing they can do to resolve this broken world, they can participate in the Gamerunner's Stratagem.

Their mission is simple: step through the glowing purple portal that Aurora creates once they've had time to listen to her, and survive until a similar portal reopens in front of them, allowing them to return to Etraya. The Gamerunner's Stratagem is something they have been working on building for quite some time. She informs all newcomers that they will not be present on this world that long: their exit will appear to them exactly when it's meant to, allowing them to meet the others who have been recruited to save their worlds. She provides each and every arrival with an earpiece, allowing them to communicate with the other Etrayans. Aurora suggests taking a bag full of supplies along with them, which she will fill with a few generic items as well as any specific items they may need: synthetic blood for vampires, protein bars for those who may burn through calories faster, medication for anyone who requires it.


⏵ aphaia ⏴


Aphaia is a neon-lit, chaotic planet. Cameras are everywhere, every action and inaction is judged by the 'audience'. Towering holograms advertise upcoming events while flashing leader boards track the most "popular" players. Contestants are thrown into challenges, many of which are games of skill, survival, and deception all to keep the viewers entertained. Not participating is an option! However, avoiding playing along and not putting on a show will quickly cause participants' score to go down, and scores that reach zero? Well.

Unfortunately, there are only so many resources left on Aphaia. Their wildlife has died off, their planet is falling apart, and most others in this galaxy were either destroyed from the inside out, or warring planets trying to gain control of remaining resources destroyed them to avoid others getting involved. Their natural resources are depleted, and only those who manage to keep their scores up are given the luxury of having any supplies. As soon as one steps foot on Aphaia, as soon as they breathe, they intake nanotechnology which tracks their oxygen consumption, their food, everything they do or need. As soon as their scores reach zero?

They disappear. There one moment, and completely gone the next. Their communicators go offline, and while everything they were carrying will be left behind, no one will be able to find them. They are simply--gone, erased from existence.

This is a death and counts as a death as outlined in the game FAQ! Please keep this in mind.

"Points" that go towards their total score will be assigned to contestants from the moment they drop down on planet. This will be visible using the HUD on their earpiece, and will be randomized at the beginning. For the sake of the TDM, we ask that no one be assigned Paragon initially, but you're free to use other ranks!

The possible rankings are:

100: PARAGON
99-80: LUMINARY
79-70: CHAMPION
69-50: CONTENDER
49-30: UNDERLING
30-0: SHADE

Ranks may change daily, or even hourly depending on the kind of situation one has found themselves in. Are they having a very public break up in which it comes out that they wronged their ex? They may go from a Champion to a Shade before they can even blink. Did they save a defenseless reporter from the big bad villain of the week? They may find themselves quickly elevated up to Luminary and given all the benefits that comes with being upper class. The world is their oyster, they only need to figure out how they'd like to utilize it!

Aphaia is broken up into four districts.

The Colosseum is a dynamic battle arena where combatants fight for entertainment, with shifting environments controlled by the audience. Victories earn points, while losses depend on performance.

The Symposium is a lavish social hub for top contestants, where alliances and betrayals are made under the audience’s watchful eye.

The Agora is the public center of Aphaia, where contestants engage with the audience through polls, interviews, and challenges to maintain popularity. It also houses the contestants in high-rise apartments.

And Backalleys provide hidden spaces with intentional blind spots for secret dealings, though the Gamerunner is always aware of what happens there.


⏵ st★rlight soirée ⏴


Something special is happening in the Colosseum. Lights flicker as the arena shifts, rearranging itself into a grand, glittering ballroom - if a ballroom had stadium seating, paparazzi drones, and an ever-changing floor plan designed to disorient those within it. Silver chandeliers pulse with artificial starlight, their glow refracted through the crystalline floors. Music swells, but it sounds - unnatural. It thrums through your veins, setting your blood alight with the urge to dance.

Why is the ballroom designed as if intentionally put together to throw off one's balance? Well, it's time for the Panopticon Prom, of course!

The Panopticon Prom isn't just an adventure in dancing and impressing your most recent crush. It's a test of endurance, cunning, grace, and charm. The floor beneath your feet moves as if it has a mind of it's own, shifting to the beat like a living creature all of it's own. It tilts, undulates, even vanishing in sections to keep dancers on edge. After all, it's difficult to keep up one's pace if they're falling through a hole in the floor to the foam pit below.

Drones zip through the air, catching every stumble, every misstep, and every attempt to throw off others on the dance floor. This is a competition, after all; and what fun is a dance battle without having the freedom to thwart someone else on their road to victory?

The rules are simple:
  • You must dance with a partner. This can be an ally, an enemy, or someone you intend on using as a stepping stone to victory. It matters not, as long as you have one hand (or limb) on them at all times.
  • The longer you last, the better your chances. Endurance is the name of the game, meaning one must pace themselves on the dance floor. While epic twirls and impressive moves will garner more attention, it may also hurt your chances in the long run.
  • You may sabotage others by throwing them off balance, but keep in mind: everything is televised, and it won't stay secret for long.
  • The arena adapts to the chaos. Expect sudden obstacles, environmental shifts, and sudden changes in the music's tempo. Gravity may shift, walls may close in, but participants can't let that stop them - they must continue to dance, if they wish to win.
The audience is watching. Who will make the final cut and become Prom King and Queen? Everyone is vying for the titles: it doesn't matter what rank you started at when you joined the Panopticon Prom. Whoever wins becomes a Paragon until their points drop. There aren't many opportunities to sail through the rankings, but this is a sure way to do it. As long as they can keep up.


⏵ casino royale ⏴


Out in the Agora, another popular quarterly event is being set up! The Casino Royale has been destroyed countless times, but it seems as if the Gamerunner just can't let it go - every time it gets knocked down, it gets rebuilt.

There is one rule. One must take a turn at the revolving wheel just inside the door as their entry fee, and whatever the wheel lands on, they must maintain until they exit the building for the night. Sometimes, this is easier: an effect they have no control over and cannot undo even if they wanted to. Sometimes, this is more difficult: an assigned task they must complete. Failure to abide by the wheel once means receiving a penalty. Twice? Certain death if caught by any employee.

The wheel's effects are as follows:

1 You must speak entirely in rhyme. 2 Your body has become unnaturally delicate. The smallest injury hurts like a fatal wound.
3 You must avoid stepping into any sources of light. Doing so causes massive burns to appear on any area of your skin where light has touched. 4 You have been transformed into an animal! You can still think as you had before, but you cannot speak or communicate easily.
5 You have been cursed with supernatural strength, but cannot control it. 6 Time doesn't flow normally for you anymore. Each mistake you make makes you visibly younger, slowly erasing your experiences, skills, or even memories.
7 You can no longer form your own words, but only repeat what others have said to you. 8 You cannot meet another person's gaze.
9 You can no longer turn around, physically or metaphorically. If you try to return where you came from, you'll find that the pathway no longer exists. 10 You are given a specific letter that you must avoid using out loud entirely. "A"? Better hope you know enough words without one.
11 Every time you speak, your words come true - but never in the way you intended. Trying to control this is futile; the monkey's paw curls with every new sentence. 12 Within the casino, you lose the ability to feel anything. No pain, no pleasure, no warmth, and no cold. At first it may feel like a blessing - until you realize you cannot feel hunger, or tell if you're injured.
13 Regardless of if you've drunken anything, you still act inebriated. The effect only gets worse the longer you stay. 14 No one can see you. You are invisible, even if you are still able to reach out and touch or converse with those around you.
15 Any special ability you have is gone. You are reduced down to what an average human being is capable of - regardless of if you are human. 16 Violent impulses become impossible to ignore. You are rage incarnate, and you will be heard.
17 Every time you make a decision - to walk into an area, to start a conversation, anything, a small thread pulls loose from your clothing or your skin. Keep making choices, and you may become entirely undone. 18 You may speak freely, but for every syllable you say, your ability to hear slowly fades. You may want to watch your word count - too many, and you may not be able to hear at all.
19 Perhaps you arrived with a friend, or beside a stranger. It matters not: whoever came in either just before or just after you, you feel a powerful urge to protect them to the point of aggression. 20 Love is in the air - at least it is for you. Every time you meet someone's gaze, you feel the need to try and make them fall in love with you, through whatever means necessary.


The casino is alive with the hum of conversation, the clink of glasses, and the steady whirl of the roulette wheels. Golden chandeliers cast a warm glow over velvet-lined tables, where fortunes are made and lost with the flick of a wrist. But something feels. . . off.

The dealers never blink. The cards never seem random. And the house always wins - always. Maybe it's just paranoia, or maybe this casino is something more than just a den of chance. Tonight, you're not here just to play; you're here on a mission.

You've arrived dressed to kill, blending into the sea of bodies filling the casino's floors. But you're not here to win points or boost your social standing - you're here to win intel. Somewhere in this casino is a single flash drive containing information on just how Aphaia maintains their system. The only problem? The House knows someone is coming for it. After all, they're well-aware of the game: whoever retrieves the flash drive will obtain information on how to flip the script, to change the rules of the game to fit their wants and needs, rather than following the current Gamerunner. After all, this is the Gamerunner's Stratagem that Aurora has sent them out on! Many apply for 'employment' within the Casino Royale in hopes of getting insider information on where the flash drive is hidden and what it looks like. However, it seems that even the employees have no clue where it has been hidden.

⏵ NOTES ⏴


This is an extension of our Aphaia Mission! We have included enough information in this post that catching up to current in game logs isn't necessary to play with it, but you are welcome to use any part of the Aphaia setting in your prompts as you'd like. Current players are also welcome to bring the events from this TDM into their in-game threads.

This mission can happen outside of time as needed! Incoming characters will find themselves introduced to Aphaia as they arrive. Current characters may find Aurora calling on them to visit Aphaia after the current mission for the Gamerunner's Stratagem.

Characters already in game are welcome to post to the TDM, too! Please mark them as current characters in your header. Threads can be kept as game canon as long as both characters get into the game!

Please direct all questions relating to this log to our mod queries comment! All other questions can be directed to our FAQ.

FULL NAVIGATION

heartofthedream: Smile (Default)

Arrival

[personal profile] heartofthedream 2025-03-28 06:30 pm (UTC)(link)
[ Jean had felt Hope the moment she appeared on Aphaia, and waited patiently enough for her engagement with Aurora in the reception room. She supposes she could have interrupted, but she's usually politer than that. She can be patient, and study the ceiling being torn between grateful to feel her alive again, and resigned to another one of their people dragged into these circumstances. Where the first round of them had been adults; now it was their younger generations appearing in waves.

She's still in the chair when Hope walks out, asking for weapons.
A thing that makes the corner of Jean's mouth twitch. ]


"Hello, Hope."
Edited 2025-03-28 18:32 (UTC)
futuremessiah: (hope5)

[personal profile] futuremessiah 2025-03-28 11:17 pm (UTC)(link)
[Hope is nothing if not her father's daughter. Okay, so there's the whole future information that her father is the Phoenix, but that's years away from Hope's point in time. For now, she thinks what would Cable do, and that works.

Her power gives a pull toward the familiar before she hears the greeting.
]

This one of those time things? You're older than I remember.

[She's seen the pictures. She knows what Jean looks like, but the last time they spoke, it was with Jean's teen self. Being the same age as your grandmother was weird.

Still don't see the resemblance. Even if she keeps from going through Jean's thoughts, she can't help but touch her telepathy. It might come in useful.
]
heartofthedream: Phoenix, Powers (The Type of Beauty You Go To War For)

[personal profile] heartofthedream 2025-03-28 11:43 pm (UTC)(link)
[ It says something that she only knows to reach for that one thing, and maybe it's better for all involved that she leaves the rest of far away from grasp. The last thing they need is a minor, divided version of her Phoenix powers suddenly exploding out of Hope in the middle of her first fight. ]

Yes. Very much so.

[ Jean stands, and walks toward her. ]

You'll find a number of our people here are similarly timeline mixed.
futuremessiah: (Default)

[personal profile] futuremessiah 2025-03-29 10:14 pm (UTC)(link)
[Hope hasn't dealt with that little problem yet, that's Future Hope's to deal with, although there have been a few signs that others have noticed.]

At least I understand that. I didn't even have to deal with time sickness this time.

[Nobody would want to deal with a sick Hope, especially Hope.

Instead, she has to deal with an adult Jean Grey when she doesn't even like the younger one very much. It's weird standing here in front of her. Then again, what in her life isn't weird?
]

It's good to see a familiar face, even if it's not completely familiar. I won't ask about anything. The last thing I want to do is cause some other major change in mutant history or something. So, who else is here? Anyone I know?
heartofthedream: (Beautiful Girl)

[personal profile] heartofthedream 2025-03-29 10:29 pm (UTC)(link)
Some. But it's complicated.

[ There's a flicker at the edge of her mouth, like that—just by being an X-Men, or even just one of their people—is the most given of given's one can expect when walking into a new situation that's been turned upside down and then dropped them into it. She starts counting on her fingers. ]

A lot of people have come and gone before now, but those still here aside from us--Scott, but from a different world and much earlier in the past; Laura, but also, a different world, and under ten again;

In our world, specifically, we've got Ororo, who was here earlier and came back, and then you've shown up in the flood of time-displaced younger students: Julian, Quentin, Jay, Sophie.
futuremessiah: (hope9)

[personal profile] futuremessiah 2025-04-01 05:14 pm (UTC)(link)
I recognize some of those names.

[Jay and Sophie were before her time. Any mutants in a storm though, especially one that sounds like just another day at home.]

Is Laura as a kid as scary as I think?
heartofthedream: Marvel Girl (Within these Walls)

[personal profile] heartofthedream 2025-04-01 07:41 pm (UTC)(link)
[ Jean considers the answer, and those possibly listening, since people are always listening in this place. It's truly is disturbingly so much like Mojoverse. ]

As capable as ever, if not as trained. She's about 11 years old.
Four or five years earlier than our own appeared.

futuremessiah: (hope15)

[personal profile] futuremessiah 2025-04-01 09:19 pm (UTC)(link)
[Hope doesn’t have a good grasp of what eleven looks like. They didn’t exactly keep up with time while bouncing through time trying to stay ahead of Bishop. That said, she can still imagine a tiny feral version of the Laura she knows.]

Depending on who you ask, her not being trained may be in her favor. Or it could get her killed.
heartofthedream: Marvel Girl (Considering Calmly)

[personal profile] heartofthedream 2025-04-02 12:32 pm (UTC)(link)
Still very competent, but still a child.

[ Even if that argument has been made off and on for years in their own world, until Laura (and then Talon) were in places where they'd become older and grown outside of those boxes. Filled spots on different teams. And it was unavoidable even for her father not to notice. ]
futuremessiah: (hope8)

[personal profile] futuremessiah 2025-04-02 11:06 pm (UTC)(link)
I'm sure. We are what we're raised to be.

[Laura's a weapon, she's the messiah, neither one asked for it, but it's what they know. Actually, Hope still has no idea how to save mutants, but she can fire a BFG just fine. Thanks Dad.]
heartofthedream: Hellfire Gala Green (What's Right In Front of You)

[personal profile] heartofthedream 2025-04-03 10:02 pm (UTC)(link)
[ She's so much more than that, and Jean feels the impulse to correct anyone who might gainsay that truth sharply—but it's one she can't share, one that can't be told out of turn, be changed. She's younger, and Hope still has a way to go. She'll be exactly what they said. But she'll be so much more. Just as Hope Summers. As herself.

Jean picks a truth that is, as such, no matter the context.
That does, indeed, befit Laura and Hope (and Rachel). ]


Only so long as you choose it yourself, too. Now.

No one is allowed to demand more of you than that.