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∎ ETRAYA MODS ∎ ([personal profile] etrayamods) wrote in [community profile] etrayamemes2026-06-05 01:16 pm

TDM 014

Mission Summary
Genre: Time traveling Sci Fi with Spaghetti Western, Renaissance, and Ancient World

Premise: While the event in Pollux is going on, alternate versions of reality collide.

Tone: Surreal, Humorous, Mystery, Action

Objectives: Just try to get your bearings and survive the rapidly shifting reality!

❬ ARRIVAL, DON’T TOUCH THAT DIAL ❭
Arrival in no way goes according to plan. In fact, all of this seems like a glitch or some kind of oversight. A bunch of newcomers get pulled in. Where exactly they show up is completely random. It could be in any place described below. It could be in the kitchen of the Etrayan’s hideout. It could be 30 feet up midair. Hopefully you can land properly for that last one, or its off to the infirmary with you.

And then, Pollux gets really weird. The entire setting shifts. Everything is roughly in the same place, and technically everything is the same type of building, but that genre changes drastically. The whole post-apocalyptic vibe with the corpses and zombies disappear, and helper bots are mysteriously back online, doing various tasks as if they were never turned off at all. This is in everyone’s favor, as they will hand out communication devices to newcomers for Pollux’s network. It’s disorienting, and it seems to happen in intervals of minutes to hours.

This shift may come with an automatic costume change. Ideally everyone’s clothing would change appropriately with the shift, but this does not always happen. You might just stay in your normal clothes, or your outfit may be reimagined to fit your surroundings. However, those not in appropriate costume will be chastised by bots to stop breaking everyone’s immersion.

Pollux Town, “North Dakota” The whole place looks like a wild west movie set. A very good one, mind, with saloons, banks, general stores, stables, and more. All made of wood and adorned with the occasional bullet hole. The Tower has been replaced with a four story saloon with basement gambling and a fighting ring in the middle. The greater scenery consists of the Painted Lady Canyons.

Polluxshire, “England” On either side of the River Thames stretches a Kingdom. It smacks of Renaissance festival, rather than the real deal. Signs for turkey legs, tents with hair braiding, hourly jousting, and taverns with modern beer taps dot the landscape.

Polluxopolis, Mediterrania This one feels a little more real than the others. The main thing here is the Coliseum that takes the place of the Tower where the murder games are being held. There is a public display of spoils. Art from all over the ancient world that has been plundered is displayed here. There’s the agora, a bathouse, an outdoor amphitheater where bots either put on plays or give nonsensical lectures. It’s cloyingly indecisive if it is actually Greece.
❬ THE VIBE AROUND TOWN ❭
It’s clear the alternate universe Castors have been having a better go at it than the primary one. With much clearer design principles, it seems like there are a plethora of themed activities to engage in, and Castor himself seems engrossed in the LARP of it all. While he currently looks like a regular man, he was once the AI who built this city with the help of his bots. Now, it seems like he continues to run it as a few different colorful characters.

In Polluxtown, Castor can be found now and then as the Mayor. He runs a tight ship, and doesn’t take too kindly to outlaws. If you’re a criminal, your wanted poster will show up posted around town listing your crimes with a bounty rewarding points in the shape of dollars (non transferable to your Etrayan account). Best be careful, or someone might try to hogtie you and throw you in county to collect on it!

In Polluxshire, it may be a touch gimmicky, but as one explores, they will find not only celebrations of craft art, but to the emerging sciences as well. There’s armor, early automatons, flying machines, all sorts of things that make it seem like Castor truly robbed Leonardo Da Vinci for this.

In Polluxopolis, the denizens are all largely happy to fill their days with philosophy and debate between revitalizing visits to Bacchus’ Keep for lunch. It is said that whoever conquers all in debate will be awarded a seat next to Castor during the gladiatorial combat.
❬ WHEN IN ROME ❭
In Pollux Alpha, this is a menacing high rise skyscraper where games of deadly torture are held as participants of varying unwillingness strive to climb to the top and survive. It looks a little different in each of its AU forms.

In Polluxtown, the Tower has been significantly cut down. Where stood a high rise is indeed the tallest building in town at four stories. It takes the shape of a big-city saloon with blackjack and power tables on dominating ever floor. The best players are at the top, drunken revelers are mostly on the first floor where bar brawls are prone to breaking out. In the basement is where the real bloodsport is. There’s a fighting ring down there in the center, where the edges of the room play five finger fillet and deal cards for higher stakes than chips.

In Polluxshire, the Tower is a jousting ring that operates at his Majesty’s pleasure. The contestants are conscripted on the hour and made to do just that, joust! Participants will be strapped into armor, but be allowed to wear a tabbard and banner representing whatever they like.

In Polluxopolis, the main event is the Coliseum. Arrivals, denizens, and Etrayans might be shuffled in to compete on the bloodsands. The events have everything from one on one combat, chariot races, battling magically immortal lions and bulls, as well as a free for all with many combatants at once.
❬ CULTURALLY SPEAKING ❭
In Pollux Alpha, the Cultural Center is a Modern Art Museum, but in its alternate realities, it takes expectedly different forms.

In Polluxtown, this is a theater. It shows both live performances as well as projections of silent movies. It’s the place to go on the weekend, though it seems like all the acts have cancelled. They desperately need a few new shows. Do you know some magic? Maybe a little singing and dancing? Anything will do! The tickets have already been sold, and the crowd is getting rowdy.

In Polluxshire, this place is a sprawling cathedral, though the understanding of what religion is going on in here is vague at best. It seems like the worship is unto the art itself. The strained glass is stunning, depicting animals, plants, human forms, geometric patterns. The main hall is full of song, wordless hymns and mighty chants. There’s a massive pipe organ that can be heard most anywhere on the grounds.

Attached by a covered stairway are the cloisters. Robots in brown robes shuffle around the cloisters, picking herbs and making chartruese. There are frescos in progress that the robots quietly bicker over. Bots sit in quiet contemplation in their workshop, making illuminated manuscripts.

In Polluxopolis this is a great Roman bath. Covered in statues, with gorgeously painted vaulted ceilings, this great complex houses not just the pools and the hot baths, but a library, meeting spots, and a place to eat and drink.
❬ SINGULARITY ❭
The longer this goes, the weirder it’s going to get. Time is strange here, it’s hard to tell if it’s a single day, a few weeks, or two months. Time stretches out, and people seem to be strangely invigorated by the setting.

Eventually, however, it starts unspooling. First, something doesn’t change when everything else changes. And soon, with each setting flip, more and more gets mixed and mashed together until it is complete thematic nonsense. Try not to wind up in the theater in your towel!
❬ MISSION NOTES ❭
📌 — This TDM takes place outside of time from the main mission event. Those in game can come into the TDM and then leave with no time having passed in game.

📌 — Looking for a wanted poster generator? Try this one.

📌 — For all questions relating to this TDM, please refer to the mod queries comment on this post. Other questions can be directed to the FAQ.

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